Fitting a career to this character

By Ocule, in General Discussion

I know i had a previous thread on here asking for advice but i have an opportunity to change my characters career choice to figured id start from scratch as im so indecisive. I wanted to see if i cant fit his career choice to his personality and background while not being overly redundant with any specific role with other party members. His backstory is as follows:

Keodan was still a youngling at the Jedi academy when order 66 was given to exterminate all the jedi. He was taken from his parents at a very young age who lived on one of the core worlds and they lived a relatively modest life they werent anything special. Keodan was born force sensitive in a time when it was considered a gift to be born with such a connection one that he now hides. When the order was given there was a jedi master whose name he never actually learned took him and several other younglings and smuggled them out from under the new empire returning them to their parents or suitable fosters. Keodan was smuggled to the outer rim where he lived there in peace with his parents on a barely civilized world out at the edge of the empire where imperial influence was the weakest. When he escaped left with his things was a holocron he had borrowed, or maybe the jedi left it with him hoping he would catch on. It was glitchy and old but it worked he spent time out there away from prying eyes practicing techniques and teachings of the jedi order relying on his intuition and the force to keep him safe. When the rebellion started it scared him, more attention would be turned to the outer rim and with the increased imperial presence he thought it unsafe for him or his fosters for to remain at home so he took to the stars with a mercenary crew.

Thats what i got so far, the GM plans on giving me an actual mentor and the rest of the party is are playing a Colonist -> Doctor, Hired Gun -> Marauder, Smuggler -> Thief and we are probably getting one more who is playing another hired gun some one good with guns and long ranged stuff he may be persuaded to play a bounty hunter -> gadgeteer .

As of right now i statted out a human niman disciple but im not sure that fits the concept. Originally i was thinking seeker hunter or sentinel shien but im not sure which career best reflects his backstory. Taking the group into account would be good but i need to make sure it fits im not sure how much diplomacy ill get a chance to actually do with the consular basically being a diplomat. I was trying to find some inspiration to make the idea of the character seem cooler.

Honestly, it could be anything. You've told what's happened to him, but nothing about him.

Hmm, he desires to restore the jedi order believes that it did a lot of good for the galaxy and without it the galaxy is lost. He is very compassionate for the lives of others particularly those he cares about maybe a little too much for what was taught at the academy. He barely remembers the events of order 66 bit he harbers a hatred for the sith and the emperor, a resentment he cant let go of blaming him for the loss of the life he might have had. Not sure what else to write about him...

I'm just going to put it out there that that backstory is actually pretty much the definition given in the fluff for "Force-Sensitive Exile". Really the question is "What does your character do?" There is no "Jedi" career. The careers given in the book are just Force-focused versions of the archetypes offered in the other books. Even the actual Jedi were individuals with specialties and weaknesses.

The beta has very little fluff around any of the force careers. The GM thought the holocron was enough to start with but getting an actual mentor around there,

I kind of wanted a healthy mix of force powers and lightsaber combat. Some versatility obviously since hes expecting to be the only force user of the party alongside the marauder who will pick up emergent. He also needs a reason to travel with the EotE characters but im hoping to involve him in the rebellion plot where he can lead a few armies or at least decimate some storm troopers. Originally i imagined him as a seeker to reflect his time on an uncivilized world, or sentinel as his life as a criminal. A recent quary got me looking at consular but it feels like it was "just because we need a party face" and less because it looked interesting. Mystic looked interesting as well for seer just to be say he was very force sensitive. Guardian and Warrior looked a bit harder to justify as a character, warrior looked kinda meh but guardian would be better if it was an AoR game for sure for their leadership skills.

Right now im kind of lacking good inspiration for any characters

I kind of wanted a healthy mix of force powers and lightsaber combat. ... A recent quary got me looking at consular but it feels like it was "just because we need a party face" and less because it looked interesting.

Consular: Niman+Sage down the line would make for a nice mix of force powers and lightsaber combat, and is a good face. Not sure your character's background really lends itself to being a party face, though, and the healer spec would be stepping on your doctor's toes. I don't think the face is too important, though, especially given that the doctor could cross into a face spec (can't remember it off the top of my head) or the smuggler into scoundrel.

If you go Mystic you could take Makashi and Seer and have him gearing up for a showdown with the Emperor himself with a combination of dueling and force arm wrestling - even if he doesn't make it that far it could be his motivation.

Really the question is "What does your character do?"

Need to reiterate this. A "mix of Force powers and lightsaber combat" could be any of the careers, because anybody with FR1+ can take Force powers, and anybody can develop the lightsaber skill, it doesn't have to be a career skill. Maybe you'd be better off with an EotE or AoR career, with FSEx, and develop into the F&D careers later.

So we're back to "what does the character do?" Combat? Force? Face? Technical? Hunter? Pilot? Shooter? Scholar?

Pick two, maybe three at most, and then rank them. That might get you closer to an answer.

I think the question to ask yourself is:

If this character had no access to force powers or lightsabers, but were otherwise completely unchanged, what would he be like?

Anakin was a hotshot driver and mechanic that didn't like to be told what to do and had mommy issues.

Obi-wan was more of a by-the-book (depending on how exactly you interpreted the book) police officer that enjoyed bending the rules almost as much as he liked working a case.

Qui-gon was a stubborn slightly grim former agent who found god just a little too much.

Yoda was a college professor with a quirky sense of humor who liked teaching freshman almost as much as he liked making the grad students feel like freshmen.

When making Jedi the whole Force/Sabers thing is such a stereotypical definition that you can forget to make the character with anything else in mind. One of the good things about how FFG has handled this book is that you can make any conventional character type, just with that Jedi awesome layered on top.

Also worth noting is that in this system "Jedi" seem likely to take at least 2 specializations, a job spec, and a saber spec. So if you took Niman, then you probably also wanted to be either a Healer or a Sage...... or you saw it was the only saber tree that had a +1FR, in which case there may be more appropriate alternatives....

Combat, force and if i had to choose a third it would be either leader or face. But in this order with combat and force close ties. Hunter im just trying to figure out when would i use this skillset ever.

Take away his force powers and saber... I imagined he would be either a criminal or explorer of some kind.

Original idea had him using his force powers to profit in the criminal underworld to scrape up a living out of desperation

alternatively i imagined see him as a sort of explorer/hunter equally well puts him a bit less on the criminal side.

For the sake of the group and it could make him a natural leader to command the rebel troops if the game goes in that direction

So i guess the basic concepts came down to Scout/Explorer, A for the greater good criminal or a leader if you strip away the force powers and saber stuff. I wanted to avoid a straight combatant with nothing else to offer, and i was not a fan of technician or pilot types from F&D i would probably choose something from a different book if i went one of those routes. Also I dont see him as a scholar in the conventional sense having grown up on the fringes his education was likely sub par.

Edited by Ocule

Combat, force and if i had to choose a third it would be either leader or face. But in this order with combat and force close ties. Hunter im just trying to figure out when would i use this skillset ever.

Define combat, do you want to be a soldier, assassin, mangrenade?

Which force powers are important to you?

Edited by Ghostofman

Combat, force and if i had to choose a third it would be either leader or face. But in this order with combat and force close ties. Hunter im just trying to figure out when would i use this skillset ever.

Then how about Merc Soldier with FSEx? This gets you the first two right away, and lets you dabble in leadership. Also, the FSEx fits most closely with your character's background as Technoshaman said...if your character was a youngling during Order 66, then an F&D career doesn't really hold up.

Anyway, then you can defer your decision for your F&D career, you might find it will become obvious over time as your character develops.

Combat, force and if i had to choose a third it would be either leader or face. But in this order with combat and force close ties. Hunter im just trying to figure out when would i use this skillset ever.

Define combat, do you want to be a soldier, assassin, mangrenade?

Which force powers are important to you?

Soldier or Assassin for sure. Force powers id say are important, Sense, Move, Bind and i kind of also like the Seek power.

Okay. Well "Force" isn't actually a category of things people do in this system. Rather, it's a way of doing things. Which is why people are having trouble answering you're question. Face and leader are not necessarily the same thing in this game either. The AoR book's commander and diplomat careers are excellent examples of that.

Anyway... the best balance of combat and Force power in a single specialization is the Niman Disciple, being the only lightsaber specialist with access to the Force Rating talent. However, every F&D *career* has a saber wielder specialization, starts at FR 1, and takes significant XP investment to reach FR2. Honestly, the only reasons to take an F&D career at character creation over one of the FSEs if it fits your concept better is that it will potentially save you roughly 40XP in specialization costs to get higher FR over the character's lifetime and that you will save XP on getting that FR1 at character creation... so basically, not narrative reasons.

It's really hard to answer this question without some idea of what your character actually does; not just what "role" you want him to take.

Best equivalencies for F&D characters, however are: Assassin is Sentinel. Soldier is Guardian or Warrior.

40 exp is quite a nasty chunk I really didnt want to non career spec later, so if you have any ideas on how to alter his back story to better accommodate this. I have the elements there for something fun to roleplay and does something i want to do mechanically as well. I don't want to pick roleplay or mechancis. My goal when I saw this was to actually try the F&D stuff, i flat out just didnt like exile. Emergent was better if i wanted an ME style asari commando but i was trying to come up with a good reason why my character would have a particular skillset and be adventuring with a mercenary/smuggler crew, party friendly and all. I was trying not to overplay it and just have fun, so yeah not going to do a different career.

Okay. Well, the fluff as given for the F&D books is people who are not actually Jedi. But that doesn't mean you have to change your backstory to use them. I was just trying to answer your question and your initial post didn't provide any useful information on what sort of character you actually wanted to play.

I really like Frog's suggestion of using Merc soldier, but I do have an alternative that I think may also work for you.

Take Ataru as your primary, but don't bother putting much XP into it unless your GM says you'll be getting a saber early in the campaign. Then as your secondary take "The Recruit" from AoR or Merc Soldier. To boost your FR (if you decide you need to) You can take Hunter and just stay to the right, or get Emergent from AoR.

Now, about that backstory...

Edited by Ghostofman

That could work, I statted up a seeker for "funzies" and ended up doing seeker -> Hunter to pick up ataru later. He did say i wouldnt have to wait too long to get a saber and a mentor he just said he wanted me to acquire it in game.