In case you missed it, it's on twitch, ffglive-> past broadcasts:
http://www.twitch.tv/ffglive/b/586727040
(1:10 hour mark)
So what did you think of the game? I only saw a few comments in the other threads, and instant reactions from the live game. Having slept on it, I think there were a few deciding moments (DISCLAIMER: I am well aware that it was a long day and both players were probably tired, congratulations to both of them are in order since they got this far undefeated, they are fantastic players. The following opinion is not meant to criticize any play, but is meant to get a better understanding of what happened and what could have gone differently)
Please refrain from posting balance-related replies.
Asteroid placement: I think this was the most important point of the game, and this is also the part that I don't understand at all, since both players seem to have put asteroids favouring Paul's Han. I have watched this part 3-4 times and I still don't understand. Why would the phantom player (Morgan) continue the zig-zag-ing pattern that doesn't allow any decloaks and is very difficult to pass with a 4-Tie formation, but allows Han to thrive? You could actually see in the game that as soon as the Imperial player entered the asteroid field, Whisper had 2 decloaks blocked (laterals) and the mini-swarm was forced to break formation. You might argue that Han barely fit with that 4 straight, but a 3 straight would have fit perfectly with room to spare.
There's also the question of the first asteroid. Why put it in the center? I'm really curious if he had a special plan in mind.
Deployment: Having all the asteroids in the center, not knowing where the Z's are, where should the mini-swarm deploy? I get that the deploying in the middle is more versatile, but in this case it sets you up either to go straight into the asteroids or go the long way around, neither option looks good from this angle.
Undershooting the target (aka bank towards Han doing 4 forward and boost): I think that what Han did was a bit unexpected (a 3 forward, then boost left was very safe play in my opinion), but I also don't think Morgan's move accounted for future turns. The banks were very nice and the formation entered the asteroid field nicely, but there was not room to turn right on the next turn to continue chasing Han, so any damage done to him would have been for nothing. Maybe he thought Han would do a 1 hard right? This would probably have won him the game, but I don't think any Han player would do that. Banking left with all fighters would have got him very good shots on the bandits, maybe it would have been better. Why do I say undershooting? 1 hard right on the academies would have left them in a better position to shoot at Han *for this particular move*, albeit it wouldn't have been a very good move for all other possibilities.
Honestly this is as far as I will go, because after this the game was lost. The crowd cheered for that 4 forward, but it was also the moment where the position became impossibly difficult for the Imperial player, getting caught in a pincer in the asteroid field with no clear turns, no way to maintain formation, no way to get a decent shot the following turn.
What are your thoughts on this? I am well aware that previous attempts I had at starting conversations failed miserably, but I genuinely want to discuss the game as it was played the first few turns (again, please, no balance talk, I am sick of it)