Just getting into the game and had questiions about vehicle speeds. In an encounter escaping by speeder bike (Speed 3) seems to have no significant advantage over the pursuing AT-ST (speed2). How does one use maneuver actions to reflect what we see in the films as a much faster vehicle having and advantage opening the range between themselves and a slower pursuer? Fly/drive maneuver seems to work exactly same for both pursuer and runner regardless of difference in speed in this case.
Vehicle Issues
Well if its a chase, then the actual chase mechanic is probably what you want. Terrain might be an issue as well. An at-st has to walk, where the speeder has an altitude of what? 25m? So while the base difficulty might be the same, the setbacks could be different as what's easy or moderate terrain for the speeder could be hard terrain for the walker.
Edited by GhostofmanPlus you get a handling boost for the speeder bike that the AT-ST doesn't get.
Edited by ThalliosThanks for the help. Sometimes it's hard for old gamers to learn new tricks (or game systems). I don't know how the GM missed that. I was reading this morning and didn't catch that little gem either. It's a big book of new stuff to absorb. I'll make sure to bring chase mechanics up at our next session.
Clear skies.
I thought the faster party got the speed difference in boost dice for chase scenes, anyway?