Hi Guys,
I've been GM'ing EotE for several months now, and my group has started abusing the following mechanic to attack enemies and completely avoid being counterattacked. This doesn't sit right with me. Here's an example;
PC spends a maneuver to get completely behind a wall, etc. so cannot be seen or shot.
Then when fighting begins...
PC spends a maneuver to move out from behind wall toward enemies.
PC shoots at enemies.
PC, takes strain, and moves back behind wall so enemies cannot see or return fire.
On the NPC enemies turn, they have nothing to shot at. Rinse and repeat.
Also... here's another one that I've seen that bothered me;
PC spends a maneuver to move into short range.
PC spends an action to shoot enemy at short range.
PC takes strain and spends a maneuver to move into medium range.
Now, NPC is stuck shooting the PC at medium range with increased difficulty.
Has anyone else seen this in their games?
These methods bother me.