Okay, let me start off by saying that this post is an awful lot of things. I possibly could've split them up,but they are somewhat all related, and then I don't have to track several little threads. It also improves the chances of feedback, if this first bit seems dumb.
So, some additional lightsaber upgrades:
Hurrikan Crystal
Few but the most renowned Jedi, or the vilest Sith, will ever bear one of these violet crystals in their lightsaber, for they are actual fragments of living things; the sentient crystals of the planet Hurrikan. In one of his earlier adventures, the Jedi Master Mace Windu encountered one such crystal there, and was granted a piece of it when the creature died of wounds. Anyone else would likely have to willingly maim one to gain their own, and only the most bizarre Black Market dealers would possibly have one for sale. Hurrikan crystals are renowned for their cutting power, able to hew through even the hardest armors with ease. They make excellent, if exceedingly rare, lightsaber crystals, though they will be noticable, as few to no other such crystals generate their purple blade color.
Base Modifiers: Installing this crystal changes the lightsaber's damage to 8 and its critical rating to 2, and the lightsaber gains Breach 2, Sunder, and Vicious 1 weapon qualities. If the crystal is ever removed, the lightsaber loses these qualities and reverts to its previous base damage and critical rating.
Modification Options: 2 Item Quality (Vicious +1) Mods, 2 Damage +1 Mods.
Hard Points Required: 2
Price: ® 25,000 credits.
Aquatic Adaptation Upgrade
The Jedi once sought potential candidates for their Order from all corners of the the galaxy, even water-worlds like Komino, Mon Calamari, or Glee Anselm. At first, one might view such places as inhibitory when considering the Jedi's primary weapon, the lightsaber, but craftsmen down through the ages have honed that weapon to function in even the most bizarre environments. Using various seals, the interior of the lightsaber is insulated from the surrounding water, allowing the delicate electronics to function normally, even when fully submerged, and the blade emitter "softens" the lightsaber's beam, allowing for its stability in water, where other lightsabers would short out, or sizzle in the water. While this is a marvel of technology, the lightsaber does not function quite as well in air, and a small loss in hitting strength is noted. Consistent use with the weapon allows the wielder to also overcome the drag effect of water, allowing the user to hit more accurately there.
Base Modifiers: Allows the lightsaber to function underwater without penalty. Decrease the weapon's damage by 1 when used in an open-air environment.
Modification Options: 1 Item Quality (Accurate +1) Mod. This modification only functions while the lightsaber is in an aquatic environment.
Hard Points Required: 1
Price: ® 2,500 credits.
*****
Okay, so now that I've tossed those two things up, I'm going to ensure that I understand how adding them to a lightsaber works. So, let's say my character is a Nautolan Sentinel of the Artisan persuasion. For the sake of argument, we'll say she has Int 3, Mechanics 4, FR 2, and the Inventor talent (it's on the way to her FR talent, so sort of mandatory. If she wants to add one of the above upgrades to her lightsaber, such as the aquatic upgrade, she pretty much just says so, once acquiring it, and it is on. To gain one of the mod options, we get something like this?
Pool: <Pr><Pr><Pr><Ab><Bo><Df><Df><Df>. Higher stat of Ability dice, lower stat upgrades Prof dice, 1 Boost for Inventor, Diff 3 for first upgrade. The aquatic upgrade is rather simple, and only allows for one additional improvement, so now let's say she gets the crystal.
Again, sticking the purple gem into the lightsaber is rather declaratory, more than tested, but if she wants to then increase the weapon's maiming power, we get:
Pool: <Pr><Pr><Pr><Ab><Bo><Df><Df><Df>. Higher stat of Ability dice, lower stat upgrades Prof dice, 1 Boost for Inventor, Diff 3 for first upgrade. A second mod, to increase damage output, would be:
Pool: <Pr><Pr><Pr><Ab><Bo><Df><Df><Df><Df>. Higher stat of Ability dice, lower stat upgrades Prof dice, 1 Boost for Inventor, Diff 4 for further pushing the upgrade a level.
Did I get these right? Is there any reason Threat dice might appear, or can you just keep adding Difficulty dice, and hope your luck holds? If I screwed up beyond typing a wall of text, please help me to see where I went wrong? Does the Jedi have to do this personally, or can they hand it off to a techie friend? Getting Bao-Dur to Jedi was a challenge in KOTOR II sometimes, but I could see him upgrading a lightsaber, with his sheer technical skill.
*****
All right, that wraps up my long-winded stuff for now. If you quote this block, you might want to quote only a smaller, relevant part, or it's pretty long. Sorry about that.
Edited by venkelos