Well we are running into issues where it takes nearly four hours to complete one Act 1 quest, with some of the group leaving after the first encounter because they only could have committed two hours to the game.
The heroes are new players and the first couple of quests I understand their turns are going to be a little long because they are going over the rules in their heads. But now we are almost upon the interlude and I feel it might be time we use a timer for everyone's turns.
I brought this up last time we played, with the heroes who have shorter schedules agreeing it was a good idea but the other two didn't like it because they want to have time to formulate strategies. Which, as Overlord, kind of annoys me because they end up taking 45 minutes discussing their entire turns with each and every possible outcome before even the first hero takes their turn, THEN once turns have happened and I play trap cards they do a mid-hero-turn strategy discussion that takes another 15 minutes as they plot out all new possible outcomes. In contrast the Overlord turns are pretty fast, mostly because I am looking at the clock and want to make sure we can finish the entire quest and not wait till or next meeting (we meet twice a month and id like to do more than one campaign a year).
So does anyone one else use timed turns? If so how many minutes do you allow each hero, the entire turn for the heroes, overlord turn, and so forth?