To answer the original question the setting is split between Dark Heresy and Deathwatch. The deathwatch setting is about 45 on the grim dark setting. The heroes can actually make a difference and they are fighting in a sector that isn't irredeemable. The dark heresy part of the campaign is about 90 with the PCs seeing the rotten core of the Imperium. Part of the horror of the setting for me is that the marines are completely disconnected from ordinary humans they purport to protect.
Noblebright VS. Grimdark!
My only regret with 40k is that I didn't get into it sooner.
The new Star Wars RPG seems neat, but I can't get into it. I think it's just because it isn't grimdark enough for me.
Edited by Gridash

Edited by Lynata
Well, it does seem promising. Maybe I'm too traumatized by Episode I
I haven't spent that much time digging in the lore, so 80% of my knowledge of the Star Wars lore is based on the movies.
Edited by GridashOh, I did play those Knights of the Old Republic games as well.
KotOR ftw.
Well, the Legacy era was the old canon's (RIP) newest and last big project, shut down in its prime as the franchise changed ownership and the canon was ultimately disbanded. We only got two comic series (one about the big war between the major powers, and a smaller, more personal story starring Ania Solo just trying to live through an adventure she was thrust into) and a P&P sourcebook out of it. But I loved every bit of it.
From said sourcebook's summary:
Sorry for the OT, but I can't miss an opportunity to pimp this little-known gem of the franchise.
Nice setting. Well Lynata you got me thinking of running a game in setting, its Star Wars and its dark. About that Bunnies and Barrows, yeah thats exactly what I was thinking.
I sometimes dream of changing the status quo in Warhammer too. I got burned out on Star Wars for a while, after status quo sickness set in.
I do love the Legacy setting though, would've loved to see more of that.
Some of my favorite concepts for Warhammer campaigns involve moving the setting forward and really ushering in the End Times. Things like, Hive Fleet Typhon arriving ; Abbadon smashing through the cordons and hurtling closer to Terra; Imotekh the Stormlord bringing dynasties together in an attempt to purge a segmentum of organic life and carve out a new necron empire.
I know I call myself a Noblebright player, but I'm not opposed to Grimdarkness. I'm just a firm believer in the idea that 'the darker the night, the brighter the dawn'. What better time for ultimate heroics than at the end of the world?
Well, the invasion of Cadia and the Third Armageddon War is probably the furthest GW can push for changing the status quo without actually doing it. It is a setting for others to tell their own stories in, and for better or worse, this necessitates keeping things as open-ended as possible. That being said, just because a battle may not decide the fate of an entire empire, you can very well have stories that are about deciding the fate of entire worlds, which would certainly be epic enough?
As for Star Wars .. well, it depends on the era. Sure, power shifts only happen in-between them, but still each time you were left with a newly structured galaxy. And even though I got bored with the New Republic era, too, you have some interesting developments in-between, such as the Warlords coming and going (some of their territories, such as the Pentastar Alignment , being well-described in supplemental material), the efforts of Daala and Pellaeon to reunite and reform the Imperial Remnant, and last but not least the devastating Yuuzhan-Vong war which would indeed change the shape of the galaxy (on some terraformed worlds quite literally) in ways that would still be felt a century later.
My advice here would have been to simply ditch the X-Wing comics and hero novellas and instead focus on the bigger stories that would leave more of an impact. Though I have to say, I myself greatly enjoy the more personal adventures of less important people, too, but that is but a matter of taste.
I think the bigger problem with the perceived "status quo" is not that things don't actually change much, but that so very often some authors concoct stories that give the impression they would, when ultimately nothing changes at all, which just gets stale in a while.
"Oh no, the Empire has a new superweapon!" - "Not to worry, we'll send Rogue Squadron."
It's the same with 40k if you have Space Marines win all the time. A living setting needs to be more dynamic than that. Status quo is fine if it means a brittle WW1-style stalemate where each side scores wins and losses, but not if it means you have the heroes win all the time without having any consequences on the maps. That's cartoon levels of narration, where the supervillain develops a new plan to threaten world peace every week only to get busted by the shining heroes in the last second again and again.
Fortunately, there's a whole lot of better, more varied stories out there. Just gotta know where to look.
@Ramellan
If you're looking for a change-up for WH40K, you COULD advance the time and throw your players right into the End Times, as you said.
OR
You can be HERETICAL AS F**K and play in the "Eldar Gambit" alternate universe, and then just drop tiny hints, and then have a big reveal where you receive mostly-completely honest help with your mission from a Farseer and watch their faces slowly contort into absolute shock when she makes comments about sending Howling Banshees to shore up a faltering Imperial Guard battle-line. ITS FREAKING PRICELESS!
Good for trolling them senseless XD
Some people love the change-up, others obviously despise this whole idea. Look it up and form your own opinions.
A new setting (perhaps in an alternative universe) where the Emperor actually does awake, or he has been awake for some time but decided to go to the background again, would be nice.
Wasn't there some roleplay game where in Lotr, people play in a setting where Sauron DID win?
Just some non-canon stuff, based on "what-ifs".
@Ramellan
If you're looking for a change-up for WH40K, you COULD advance the time and throw your players right into the End Times, as you said.
OR
You can be HERETICAL AS F**K and play in the "Eldar Gambit" alternate universe, and then just drop tiny hints, and then have a big reveal where you receive mostly-completely honest help with your mission from a Farseer and watch their faces slowly contort into absolute shock when she makes comments about sending Howling Banshees to shore up a faltering Imperial Guard battle-line. ITS FREAKING PRICELESS!
Good for trolling them senseless XD
Some people love the change-up, others obviously despise this whole idea. Look it up and form your own opinions.
How does he do it? Easy. Hive Fleet Typhon comes, and true to all the Imperium's worst fears, it puts the last three invasions to shame with sheer size alone. (Typhon, by the way, was the single deadliest monster in all of Greek mythology. So terrifying even the gods feared it, so powerful that Zeus himself got his guts torn out in the first round, Typhon is depicted as a monstrous cross between man and dragon, with a writhing mass of serpent tails for legs, a scaled human torso wreathed in flame, and a dozen wings stretching out from his back. So gigantic that if he stood on the ground his head would reach the stars, so vast that if he stretched his arms out they would vanish into the east and west. So yeah, Awesome.)
In theory, the military might to defeat Typhon Does exist, but it would mean drawing the Entire combined forces of two segmentums together, Navy, Guard, Space Marine and Sister of Battle alike. Forget the logistics of organizing such an endeavor, there is a more pressing issue: time. Meaning, not enough of it. Even if you could do it, bringing all of these forces to bear would take years, maybe decades, in which time the Hive Fleet would devour whole sectors of the Galaxy and grow even more immense, requiring even more ships to be assembled, which would take more time.... You see the problem here? and that's not even going into what Orks and Chaos would get to do while all these ships are being stripped away from their positions.
Solution? Eldrad knows the Tyranids aren't picky with what they shove down their throats, so he decides to finally stop being a D**k (or perhaps, to perform the ultimate d**k move on his own species)travels to Macragge and hands over the key to all remaining Eldar power in the galaxy: an almost-complete map of the web way. He doesn't tell anyone outside of Ulthwe he's doing this, much less ask permission. Doesn't even make any demands, just says to the Space Marines that either way the war goes his people's fate is not in his hands, but others. He can only choose who gets to Judge what will happen to the Eldar.
Naturally Guilliman is suspicious of the Xenos' motives (oh yeah, Guilliman is back, that's a whole other thing) but being the most brilliant tactician in all of human history (and having spent the last few days banging his head into a wall over Typhon) it takes him all of five minutes reading the webway's abilities to realize that this is the only solution. So, the Avenging Son swallow his pride, puts on his practical pants, and tells the 2/3rds of all Space Marine chapters who come from him and think he's awesome: "Okay, Here Is The Plan."
10 months later, que the greatest space battle in Imperial History.
... Oh right, Eldrad. Before you think I've gone all soft on you all, just know that Guilliman decides to extend amnesty for past crimes to all craftworlds and fleets who decide to side with Ulthwe and fight with the Imperium in the Final Battle. Not all craftworlds agree to this, and some of the Big Five are really pissed at Eldrad for doing this. Eldrad knows that they won't just give up and go along with his plan. Before the Rhana Dandra is over, Eldar will war with Eldar....
Edited by Ramellan
Ramellan - curse you, I want to know what happens now!!
Great story and nice way to move the universe forward to new era (or a Tyranid digestive pit depending on the outcome....)
DW
So my question of the day is this: how Grimdark is your Deathwatch?
Depending on what you consider grimdark. It is not as simple as it seems, and grimdark for the sake of grimdark will quickly become over-the-top, difficult to beleive, and therefore less impacting on players - this is what we saw in GW's fluff until approx. 5th edition.
The fluff we've seen since 5th edition scores lower on grimdark scale than it could, and quite frankly should. Your players simply will not get the "5 minutes before midnight" feel I personally love 40k for.
What do I do to stay grimdark and stay believable? I study the history of wars - from child-soldiers of africa to WWII concentration camps, from Iran-Iraq massacre to Afghanistan which knows only war for decades, from WW I hellscape battlefields to soviet civilians from WW2 (mostly women and children, since men were fighting on the frontlines) working 12, 14, 16 - hour workshifts with no weekends without even proper nutrition. In terms of pure, hardcore grimdark, I am yet to see a piece of GW fluff which at least comes close to horrors humanity inflicts on itself in real life, and you will hardly find any other universe where all of it evokes the setting so well.
Depending on what you consider grimdark. It is not as simple as it seems, and grimdark for the sake of grimdark will quickly become over-the-top, difficult to beleive, and therefore less impacting on players - this is what we saw in GW's fluff until approx. 5th edition.So my question of the day is this: how Grimdark is your Deathwatch?
The fluff we've seen since 5th edition scores lower on grimdark scale than it could, and quite frankly should. Your players simply will not get the "5 minutes before midnight" feel I personally love 40k for.
What do I do to stay grimdark and stay believable? I study the history of wars - from child-soldiers of africa to WWII concentration camps, from Iran-Iraq massacre to Afghanistan which knows only war for decades, from WW I hellscape battlefields to soviet civilians from WW2 (mostly women and children, since men were fighting on the frontlines) working 12, 14, 16 - hour workshifts with no weekends without even proper nutrition. In terms of pure, hardcore grimdark, I am yet to see a piece of GW fluff which at least comes close to horrors humanity inflicts on itself in real life, and you will hardly find any other universe where all of it evokes the setting so well.
Hey now, don't forget good ol' America, which I believe is stil the only country in the world to use weapons of mass destruction on civilian targets. Or, any targets, really. Sigh, I'd say that viewpoint is depressing (and, well, it is) but someone asked me something once, that I still try to hold onto: would life, or peace, or love have any meaning or value if nothing could ever take it away?
Depending on what you consider grimdark. It is not as simple as it seems, and grimdark for the sake of grimdark will quickly become over-the-top, difficult to beleive, and therefore less impacting on players - this is what we saw in GW's fluff until approx. 5th edition.So my question of the day is this: how Grimdark is your Deathwatch?
The fluff we've seen since 5th edition scores lower on grimdark scale than it could, and quite frankly should. Your players simply will not get the "5 minutes before midnight" feel I personally love 40k for.
What do I do to stay grimdark and stay believable? I study the history of wars - from child-soldiers of africa to WWII concentration camps, from Iran-Iraq massacre to Afghanistan which knows only war for decades, from WW I hellscape battlefields to soviet civilians from WW2 (mostly women and children, since men were fighting on the frontlines) working 12, 14, 16 - hour workshifts with no weekends without even proper nutrition. In terms of pure, hardcore grimdark, I am yet to see a piece of GW fluff which at least comes close to horrors humanity inflicts on itself in real life, and you will hardly find any other universe where all of it evokes the setting so well.
Hey now, don't forget good ol' America, which I believe is stil the only country in the world to use weapons of mass destruction on civilian targets. Or, any targets, really. Sigh, I'd say that viewpoint is depressing (and, well, it is) but someone asked me something once, that I still try to hold onto: would life, or peace, or love have any meaning or value if nothing could ever take it away?
That ... really depends on how you're going to define weapons of mass destruction.
If you're limiting the definition to actual nukes used outside of test shots, then yes, the USA is the only country that's detonated one against a live target instead of just a test range. If you're including chemical and/or biological warfare actions, which are typically lumped in with nukes as the WMD trinity, then not even close.
America? I quite like the themes of US civil war and indian wars. Some good materiel for OW and RT games respectively.
And yeah, non-nuclear strikes were far more lethal during the war.
Fred: "Wow, gang! That Gene Simmons was actually Buddy Holly!"
Buddy Holly: "And i would have gotten away with it if it wasn't for you meddeling kids!"
@Ramellan
If you're looking for a change-up for WH40K, you COULD advance the time and throw your players right into the End Times, as you said.
OR
You can be HERETICAL AS F**K and play in the "Eldar Gambit" alternate universe, and then just drop tiny hints, and then have a big reveal where you receive mostly-completely honest help with your mission from a Farseer and watch their faces slowly contort into absolute shock when she makes comments about sending Howling Banshees to shore up a faltering Imperial Guard battle-line. ITS FREAKING PRICELESS!
Good for trolling them senseless XD
Some people love the change-up, others obviously despise this whole idea. Look it up and form your own opinions.
Is that the one in wich Alpharius becomes the new emperor?
Hey now, don't forget good ol' America, which I believe is stil the only country in the world to use weapons of mass destruction on civilian targets. Or, any targets, really. Sigh, I'd say that viewpoint is depressing (and, well, it is) but someone asked me something once, that I still try to hold onto: would life, or peace, or love have any meaning or value if nothing could ever take it away?
You know what plan B was in case Japan didn't surrender after the two nukes? Operation Downfall (You know it can't be good if the military gives it such an emo/gi-joe codename) A full on invasion and Nuke bombardment at the same time! (bad idea!) The yanks were gonna drop 4 (FOUR!) of them. My guess is they would have been named after the four horesmen of the apocalypse. The first and second invasion waves had the same coördinates because they expected 95% casualties in the first wave. Every single purple heart awarded since the end of WWII comes from a stock pile the army had prepared for operation Downfall. THATS how many casualties they weer expecting... Wow.Talk about grimdark.
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Fred: "Wow, gang! That Gene Simmons was actually Buddy Holly!"
Buddy Holly: "And i would have gotten away with it if it wasn't for you meddeling kids!"
![]()
Fred: "Wow, gang! That Gene Simmons was actually Buddy Holly!"
Buddy Holly: "And i would have gotten away with it if it wasn't for you meddeling kids!"
Sherrif: I'm..I'm not sure a crimes been committed. Maybe life insurance fraud?
Shaggy: "Zoinks! Scoob, stop chasing Eric Singer!"
Wait how did we end up from 40k grimdark to ScoobyDoo vs Kiss?
Not sure but the Mystery team is clearly an acolyte cell in the employ of a radical Inquisitor, I mean they have used two mutant dog creatures (possibly xenos)? They also seem more interested in facts than just flaming everything. Highly suspicious if you ask me
Aaaand now i wanna play 40k scooby doo. Brilliant.
Fred: "Now, we'll see who Alpharius really is!" *pulls of Alpaharius helmet*
Fred: "Omegon?"
Omegon: "i'm Alpharius"
Shaggy: "??? My head hurts, Scoob ol buddy!"
Daphne: " You are a loyal dog of the Emperor aren't you Scooby?"
Scooby: " Ri ran't say, Raphne."