Gaining Obligation later in the game?

By Tirisilex, in Star Wars: Edge of the Empire RPG

Can you gain obligation and use it to purchase EXP and money later in the game? Say after you deal with your first obligation?

I would think no on the XP but potentially on the money. The Debt or Favor Obligations fit great for that.

According to page 40 of the EotE Core, you can only choose credits and/or xp for Obligation once.

Edited by verdantsf

Yeah, the idea is you can take on extra obligation in exchange for a leg up. So if your ship breaks down on a backwater when you're out of credits, take on a little obligation and you'll happen to know a guy in the area that can repair you for "free." Or if you need to assassinate someone on a world with tight weapons laws, take on some ob and you'll know a guy that can get you a disruptor rife cheap. Or you're running a con and need a repulsor ambulance and medic uniforms...a little obligation and you can just grab one, no rolling or risk or exposing your plan.

If the gm wanted to just let you exchange it for money because you are greedy and want a repeating blaster without the wait, its his choice, but be ready for some serious obligation issues...

Yes, Obligation can be taken on later in the game, but not for XP. But its a narrative mechanic and would require GM approval.

Pretty sure in one of the order 66 episodes one of the hosts was talking about his player needed money (5k I think) and asked the GM if he could have it, he said sure and gave him the 'loan' and obligation.

Gaining xp with Obligation after character creation just doesn't feel right, but money, within reason, fits with the theme.

Edited by verdantsf

It doesn't just fit with the theme, but is one of the mechanics for Obligations. They can go up, go down, be added to all through game play. GMs can use obligation to offer players a way through a situation, like taking on a favor owed to a Hutt to get some help now in the current adventure. But not gain XP, that is only for character creation as it represents the history of your character (he's already taken on the Obligation to gain something in the past).

I actually never thought about the legality of credits for Obligation later in the game until this thread and had to thumb through the Core rulebook ;). I don't recall if I've made a transaction like that in my campaign, but when a character needs credits, it's usually to buy an item (unless it's for bribes or gambling). I've given items to players in exchange for Obligation, so same difference, really.

I am going to dissent on the XP idea, I like it and see no reason that the player couldn't in effect hire someone to teach him a skill or talent when in down time.

Of course using Obligation to buy XP, may not be the best value exchanges for the players.

I am going to dissent on the XP idea, I like it and see no reason that the player couldn't in effect hire someone to teach him a skill or talent when in down time.

Of course using Obligation to buy XP, may not be the best value exchanges for the players.

Which seems kind of silly since anyone can learn any skill if they have the XP, and players are given XP in each session... so what does this serve? Hiring someone to learn a skill or Talent sounds like a bit of narrative about the XP that they earned in the session.

I am going to dissent on the XP idea, I like it and see no reason that the player couldn't in effect hire someone to teach him a skill or talent when in down time.

Of course using Obligation to buy XP, may not be the best value exchanges for the players.

Which seems kind of silly since anyone can learn any skill if they have the XP, and players are given XP in each session... so what does this serve? Hiring someone to learn a skill or Talent sounds like a bit of narrative about the XP that they earned in the session.

Luke, goes to Dagobar and comes back a Jedi. Probably with a whole range of obligation, motivation and who know what now.

Years pass between movies and yet the characters age, improve and develop.

A character doesn't have to be involved in a game session to improve. Obligation being used to find a master, get a trainer or develop a skill seems perfectly reasonable to me. Even more so as obligation is a group resource and not exactly infinite.

Perhaps a pirate captain takes on a first mate and agrees to teach the first mate the ropes provided that the first mate will then pay back the debt or obligation.

So by all means sit there and say "Earn the XP!" but understand, I think you may be passing up a good story telling hook.

I have question in a similar line (Obligation and XP).

Last night I read the adventure that come with the GM kit and at the end it states that the GM can award XP if the PC solved part of the obligation. Is this always true when you lower your obligation or is just on special occasions?
Rithuan

Up to the GM, but typically special occasions. Obligation, XP, and Credit rewards can be linked, but they aren't mechanically hard-wired to each other.