OK, so this cropped up, and confused myself and my group a little.
Escape from Mos Shuuta.
Security Droids outside the Docking Bay.
I was running them as a single Minon Group, since each droid has a WT of 8, the Group would have a WT of 32.
And for every 8 wounds inflicted, one droid would die.
Originally I assumed that meant they had to inflict 8 wounds in a single hit to take out one droid. Therefore, if one PC hit the group for 9 Points, one droid died, and the ‘spare wound’ was ignored.
One of my players pointed out there this meant her weapon had basically no chance of killing anything unless he rolled significant successes. (Holdout Blaster, Dmg 5. Droid Soak was 3, requiring damage 12 to kill one) so she would need 7 success’s to hit to destroy a single droid.
So ridiculous this seemed, that I decided (And she said she would want house ruled if otherwise), that wounds would carry over onto other members of the Minion Group.
Which is fine, but when our Melee monster hit a droid, causing enough damage to kill one, and damage a second, who was spread out, it seemed… odd.
I know the FAQ addressed a similar question but it didn’t really clear things up for me, as it merely explained that the loss of a minion would reduce the skill ranks available to that group.
Granted, I can fix this on a case by case basis (melee doesn’t carry over if no suitable target is close enough), but I wanted to know if I had this right.
Cheers
RD