Our group at the store, first time I played with them. Play that if your hero is knocked out turn the card over and follow all normal rules. But if your knocked out again then you are out of the encounter for good.
At first I didn't like this, but it actually makes the game feel a little more real, because you don't want to risk doing things when you are injured really bad. Also, makes healing character more useful and forces people to protect then allies.
With this new rule that have another special rule called sacrifice. Which basically says if an attack Ko'ed a character and another character was adjacent he could take half of the attack and gain his full stamina of tokens.
What does everyone else think of this?
Edited by eagletsi111