After starting last week, my group picks up again just before they run into the TIEs after escaping Mos Shuuta.
Now, I have added a few things that need fixing to the ship, as I feel it will give the group a connection to the vessel as they patch it up.
One of those is a faulty Shield Generator, which has reduced the ships Shields to 1 from 2, just to give them abit of a challenge, and almost to ensure they need the ship repaired when they reach Ryloth, encouraging them to help the Miners there.
Would you say this is too much?
Next question.
Can a Player 'Assist' the Pilot and grant them a Boost Dice, or would this Action be over rulled by the Copilot Action?
Or can they choose which to use?
I would rule, given the flight layout of the ship, that only the person in the Copilot Seat is capable of either Assisting in Flight, or Copiloting... while technically being the same thing, its two distinct actions, i would lean more towards allowing either, but I wondered what your thoughts were.
How exactly does Defense work?
The book says it adds Setback to attacks, but the way I understand it, Defense can vary depending on how your shields are set, so how do you know when to add the setback die?
Unless you always assume you are hitting the Defended section until you Take the Advantage, after which you can choose? But then whats the point in that, since assuming you dont try and retake the advantage, and redirect the shields, but since the effect ends at the end of the following round
I assume you always hit the 'Defense Zone' unless you 'Gain the Advantage'
If you Gain the Advantage, you will essentially get two shots at an undefended zone, since it lasts til the END of the NEXT round.
So whats the point in redirecting shields, as the benefit is negated while they have the Advantage (They choose), and when they cant, it auto hits the least defended... It only makes sense to stack everyone into one zone if you can prevent them getting the advantage, otherwise evenly split it as best you can. Correct?
Finally.. Any suggestions to make Space Combat easier to manage or run?
Cheers
RD
Edited by RebelDave