Fighting 'fat chewie'

By Gadge, in X-Wing

Trying to put my money where my mouth is I played my 'heavy interceptor' royal guard list against a pumped up falcon and did pretty well. I lost but by about 2 hit points :)

I flew two royal guard and turr phennir, all with HU and SU, the RGs had PTL and turr had outmanourvre.

My mate Matt played the falcon and granted hes not a hyper tounry xwing player but hes had a fair few games and is a *very* good 40k player who runs tournaments so hes not a div who makes bad decisions.

Question is this is the list i ran up for him to come over and play against me.

Chewie flying the falcon (titled)

Luke Skywalker as crew

C3p0 as crew

Engine Upgrade

Expert handling

Escorted by

Keyan Farlander

Push the limit

enhanced sensors

bwing e2

R2D2 (as crew)

Like i say it came down to the B wing having two hit points left at the end but was **** close.

I dont build 'fat han' lists but im determined to find a way to out fly it with interceptors so started off with a 'fat chewie'

I found outmanouvre with turr the most useful tbh as it was stripping off that evade nearly every time.

Thoughts on slowly 'upping the pressure' with the rebel list. Obviously Han is a bit better than chewie as actual pilot but i was seeing whether it was the turret or 'han' himslef which was the problem to overcome.

I'd add that R2D2 replacing lost shields on the B wing probably saved it for the rebels!

Pick 1 target

Shoot that target til dead, ignoring everything else

Repeat til win

basically all I can tell you

you probably want some more red dice in a list though to reliably beat a falcon

I was more asking how to bump up the falcon, i'm not an expert on building 'fat hans' and never play them but though it worth giving it a go beating them.

Im not finding a problem with the int list, i had some appalling hit rolls and saves or i think i'd have had that game. Like i say it was very close so im looking for advice building a 'more diffcult to beat' falcon and escort.

I was playing it by being out of arc of the B wing (and the falcons main arc in the cse of turr) and staying at range 3 where poss but then found actually getting very close to the falcon with just two of the interceptors and pulling hard 1's, 2's when stressed and boosts and evades round it stripped it down quite quickly.

Edited by Gadge

Regarding fat Chewie and to a lesser extent fat Falcons in general, I don't like EH.

I'd suggest taking something like Predator or Push the Limit, and dropping Luke down to a regular gunner. You want to be evading not barrel rolling.

I'd also suggest instead of playing against fat Chewie and then turning him into Han, play against a skinny Han then make him fat. The Move first, Shoot second completely changes the way you have approach the game when your ships are made of paper.

If you're trying to bump the rebel lists the way to go is either 3zs or corran horn for support, that keyan is neat but I think you limit your firepower and versatility. He does a bit of what Han does.

edit: forgot to mention, I've heard people running Han with prototype pilots with cluster missiles, I'd want to try two greens with refit and predator, I think itd stack up nice against rebel swarms that match up well against Han.

Edited by catachanninja

Trying to put my money where my mouth is I played my 'heavy interceptor' royal guard list against a pumped up falcon and did pretty well. I lost but by about 2 hit points :) I flew two royal guard and turr phennir, all with HU and SU, the RGs had PTL and turr had outmanourvre. My mate Matt played the falcon and granted hes not a hyper tounry xwing player but hes had a fair few games and is a *very* good 40k player who runs tournaments so hes not a div who makes bad decisions. Question is this is the list i ran up for him to come over and play against me. Chewie flying the falcon (titled)Luke Skywalker as crewC3p0 as crewEngine UpgradeExpert handling Escorted byKeyan FarlanderPush the limitenhanced sensorsbwing e2R2D2 (as crew) Like i say it came down to the B wing having two hit points left at the end but was **** close. I dont build 'fat han' lists but im determined to find a way to out fly it with interceptors so started off with a 'fat chewie' I found outmanouvre with turr the most useful tbh as it was stripping off that evade nearly every time. Thoughts on slowly 'upping the pressure' with the rebel list. Obviously Han is a bit better than chewie as actual pilot but i was seeing whether it was the turret or 'han' himslef which was the problem to overcome.

Shame on you Gadge!

You let the wookie win!

I'd also suggest instead of playing against fat Chewie and then turning him into Han, play against a skinny Han then make him fat. The Move first, Shoot second completely changes the way you have approach the game when your ships are made of paper.

Pretty much sort of what i was trying to find out,if it just the turret and evade 'guarantee' that makes it a harsh build or the incredibly high PS

I think i'll go with your suggestion though.

The problem is i realistically get two games in a week (and im sure thats statistically a lot higher than most people) but I sort of resent spending time playing games where im trying to beat a 'meta' list rather than the narrative games i enjoy but like i say I still feel that *personally* the falcon/3p0 combo is overated and not as fearsome as some people think so im going to try it a few more times anyway to prove myself right or wrong :)

I mean it was a fun game but i'd have rather played something thematic Matt had chosen himself than ask him to play a specific 'problem' for me.

the problem isnt with C3P0 MF title R2D2 being able to absorb a lot of hits that simply evaporate

the problem isnt with boost on large base ships moving them a significantly larger distance

the problem isnt with falcons easily guaranteeing very high quality attacks x2 due to han, predator, gunner, luke etcetc

the problem isnt with that primary weapon turret

the problem comes when they are all combined together

well essentially im not finding it that horrific at the mo, but thats without the move first of han.

It wasnt an easy game but i didnt feel i was without a chance.

Obviously dice are a factor in this game and i think that with a *little* more luck i'd have had this on in the bag

Duraham, give me your 'worst case' scenario 100 point fat han list and i'll try and get the more experienced players i know to give me a game with it and i'll see what i can do with out massively changing my interceptor list.

I'm finding turr's ability a bit of a handicap to keeping the squadron together as that post shot boost is pointless via the falcon so i could drop him and go for another regular RGT pilot, make all three a bit harder fitting rather than manouverable by swapping PTL for something more offensive or go for the 'stay at long range' and use steath option.

Im just keen to try and find a solution rather than just accept its 'broken'.

Like i say, the last game was against someone who is a *good* game player but not a massively experienced xwing player so i may have got a break there but I was far from a walkover for the rebels.

Keyan wasnt really that much of a threat and i'm thinking actually two prototype a wings or some z95s would have ran 'interference' better.

Chewie isn't that scary he's more annoying because he can tank that extra damage by evading and taking 3PO, he doesn't kill you fast he wears you down over time which is fine because he has the durability to play the long game and unsheilded craft don't.

Fat Han's are a problem when you combine high defensive upgrades but give it boosting as well. Did you see Sable Gryphons match against a fat Han and Jan Ors. His bombers could not catch either ship.

Cant say i've seen that, link?

Obviously im biased here and i'm going to need a lot more games (and tourny list evidence is proving me wrong) but I still feel that I can make a 'heavy interceptor' list work against a chunky falcon.

Phantoms dont scare me at all in games but i come up across them a bit now and i've learnt that spread arcs for either faction work well and spread arc and Y wing turrets for rebels nail them fast but I plan on doing a local tourny soon and want to make sure I can at least maul a fat han list even if i cant completely kill it.

I'm torn right now between the two strategies of

1. mince about at range 3 with stealth device and HU and try and keep asteroids between me and them, also outmanouvree is possible

or

2. Plow in really quick and hit it with 12 red dice with TLs and focus with pilots with PTL, expect to lose one from return fire but hopefully be able to right angle turn plus boost round to still have at least two ships able to fire back to finish it off next turn (or third)

the plan being to ignore the escort until the falcon is down and then kill that in the classical PTL interceptor way by just never giving them a shot at you.