The X-Wing group for my FLGS was a little bored with the idea of yet another round of 100 point dogfights, so I cooked up something new for this week's gathering that was met with an extremely positive response, an "Escalation Furball". The idea is that you start with a very basic ship in a race to kill a set number of points worth of ships, and every time you die, you get to re-enter the match with more points to spend on your ship than before. It's essentially a Furball that you can't be knocked out of permanently, and you get to quote Obi-Wan over and over again ("If you strike me down, I'll become more powerful than you can possibly imagine").
This was a great warmup for our upcoming campaign format (more info on that later), served as a good intro to the game for someone new that could focus on flying one ship at a time this way, and the experienced players seemed to love the chaos. If you're looking for something new to spice things up within your group, I highly suggest giving this a try.
Full details on our trial run and the exact rules that we used are at www.tabletopgeneral.com/2014/11/06/x-wing-escalation-furball/