http://www.fantasyflightgames.com/edge_news.asp?eidn=5179
FIRST OF ALL - This has no affect on X-Wing, as X-Wing is not a LCG.
But X-Wing is similar to an LCG in that the both have in common: base sets and expansions, no blind buys, a growing card pool, and both experience power creep.
I believe the points made by FGG can also apply to X-Wing:
- An overwhelming card pool intimidates and turns away players who may otherwise be interested in the game.
- As a game's card pool grows unchecked, its metagame begins to stagnate, and the game falls apart under its own weight.
- Players aren’t the only people who are impacted by large card pools, and as retailers need to carry more and more products in order to support a game, it becomes harder for them to do so.
Does anyone see X-Wing adopting similar (but not identical!) guidelines for tournament play within the next 2-3 years?