Starting Duty type(s) quetion

By Greenspectre, in Star Wars: Age of Rebellion RPG

How many types of duty can a character start out with? I have a player in my campaign that used his character's 10 starting duty by choosing 2 duty types (5 points in each). He says the rules allow this and I didn't press the issue at the time during our roll20 session. Reading the AoR rules, I tend to lean that a PC can only have 1 type of Duty, but the book doesn't directly state so, at least not clearly for me.

Along the same lines, would a PC be able to have more than one type of duty further into a campaign?

Nothing says you can't have multiple types of duty. Although only having one makes a little more sense.

Hypothetically, a PC could have as many different types of Duty as their GM can handle. The chart for randomly rolling your PC's starting Duty even has an option for letting you start with two different types of Duty.

But as BadMotivator said, having only one (maybe two) active types of Duty makes a certain degree of sense. A PC's Duty gives them a clear focus for how this character is going to aid the Rebellion. A PC with four or five different types of Duty isn't going to feel quite as focused as the PC with only a single Duty would be.

That and if you've got multiple Duty types, odds are the GM is going to require you to split any general Duty awards amongst those types, making it a bit less likely that one of your multiple Duty types is going to be triggered at the start of a session in comparison to the PC that's only got one active Duty.

This is kinda cool. The only thing I'm wary about is is there any reason not to take multiple duties? They all add up to see if your duty roll for the session is triggered, but having multiple duties gives you multiple avenues to increase your total duty rating.

Indeed. It would seem that having multiple duties would be a little broken.

Note that the final option on the d100 chart for Duty is "roll twice" for two separate Duties. So it's right there in the RAW...you can have at least two duties. The official character sheets also have room for two duties per PC.

In my current group I have one PC with 1 Duty, and two other PCs with two duties each. It provides for more narrative possibilities, so I'm all for it.

Personally I would cap it there at 2, more because of bookkeeping concerns than any "brokenness." But I would also allow my players to change their Duties up upon reaching the party threshold of 100, if they so desired.

I think that some types of duty synergize well enought hat it makes sense to have both: for example the Recruit and Political support are similar enough that a diplomat charcter canr easobaly be interested in both.

Also i would take into account the class and background: a bounty hunter gadgeteer transitioning into Age could be interested in combining something like combat victory and tech procurement.

But i agree that 2 duties should be the maximum available.