Someone mentioned there was a new turret coming. Where was this mentioned? Is it in one of the articles or did someone mention it in an interview?
What's this about a new turret?

?
nice to have a low cost option when you really want that Y-Wing, but just can't afford the 4 or 5 points for the blaster or ion turret.
Oh right, I forgot that was new. Was just a cannon before wasn't it?
Hmm, could be interesting. I'd prefer a heavy laser cannon turret!
Oh right, I forgot that was new. Was just a cannon before wasn't it?
Hmm, could be interesting. I'd prefer a heavy laser cannon turret!
Outrider + HLC gets you one on a YT-2400 for the low low price of 12 pts!
nice to have a low cost option when you really want that Y-Wing, but just can't afford the 4 or 5 points for the blaster or ion turret.
or give a HWK other than expensive ion turret, focus draining blaster turret or weak pea-shooter.
Just since it's relevant to the autoblaster turret, don't forget that the FAQ clarified that things that add an evade (like evade tokens or 3PO) are treated like adding a green die with an evade icon up. So even though the autoblaster card text is a little vague, its hits cannot be cancelled by evade tokens or 3PO.
Just since it's relevant to the autoblaster turret, don't forget that the FAQ clarified that things that add an evade (like evade tokens or 3PO) are treated like adding a green die with an evade icon up. So even though the autoblaster card text is a little vague, its hits cannot be cancelled by evade tokens or 3PO.
So - just to clarify - what are the ways we can cancel hits from an Autoblaster?
Sensor Jammer (turning a hit to a focus)
R7 Astromech (re-rolling hits)
Any more?
Would have totally paid a third point to have a third attack die. Even if you said "After rolling convert all hits to focus" or some other hairbrained draw back. I don't think its bad as is, just really wish it had more umph to move a game along faster. I mean the thing is only range 1. Will still play the crap out of it ![]()
I think it'll be a great option for the HWK. It's not that it's particularly good on a HWK, but there's many times where I wanted to take a HWK primarily for its support abilities, but decided against it because I could justify taking a ship with only one attack die (...and didn't have the points for an ion turret).
It might do well on HWKs escorting an outrider...
Jan Ors (25)
Autoblaster Turret (2)
Kyle Katarn (3)
Dash Rendar (36)
Wingman (2)
Heavy Laser Cannon (7)
Outrider (5)
Gold Squadron Pilot (18)
Autoblaster Turret (2)
Total: 100
View in Yet Another Squad Builder
nice to have a low cost option when you really want that Y-Wing, but just can't afford the 4 or 5 points for the blaster or ion turret.
or give a HWK other than expensive ion turret, focus draining blaster turret or weak pea-shooter.
Wait where did this come from? I don't remember seeing it in the preview articles. Was it spoiled elsewhere?
I'm super on-edge about buying the scum faction, but since I love Y-Wings I'll at least have to buy enough "Most Wanted" packs to outfit my 3 Y's with these new toys. The Y-Wing was always a bomber in video games and such though, it's a bummer we have to wait till Wave 6 (with aces and huge ships in between) to get them back to their original roles.
Edit: I see it now. Don't know HOW I missed that. I've been too busy to do anything but skim the articles. Still I'm pumped for Y-Wings.
Edited by zlynn22
Outrider + HLC gets you one on a YT-2400 for the low low price of 12 pts!
That and removing your primary weapon!
Here's a fun ol' list with the new Turrets n' titles:
5x Gold Squadron
-Autoblaster turret
-BTL-A4
100 points, at range one, you get 5 dice a ship, 2 of which cannot be dodged by dice. The turret of course is firing last, meaning Evades will hopefully have been pulled off by the Primary.
Edited by jimmiusHere's a fun ol' list with the new Turrets n' titles:
5x Gold Squadron
-Autoblaster turret
-BTL-A4
100 points, at range one, you get 5 dice a ship, 2 of which cannot be dodged by dice. The turret of course is firing last, meaning Evades will hopefully have been pulled off by the Primary.
And as mentioned slightly further up the page, the FAQ and Errata states that things like C3P0 and Evade Tokens count as a green die with an Evade symbol showing, and thus cannot cancel Autoblaster hits. As such it doesn't matter which order you have to fire your two weapons in.