Hi all,
A friend and I are considering jumping into this game. While I realize there are probably tons of ‘help me get started’ posts, the thing is the metagame can change with each new release and new options keep coming in.
So I’d like to ask, if you were to start with the hobby anew, with the benefit of hindsight, what ships would you get first? What ships would you get later? What would you not get at all?
I am not interested in joining tournaments so it’s mostly for casual (yet competitive!) play. Also I should add I’m only interested in ship designs from the actual movies. Aces with alternate paint jobs are fine, but nothing from the EU (except maybe the Phantom, that one looks cool.)
Some specific questions:
1. How much of this game (and the outcome) depends on outthinking and outmaneuvering your opponent (using the maneuvering dials)? How much depends on making killer combo’s of cards/listbuilding? How much on luck/dice rolling? (I’d hope it be something like 60/30/10 but I fear luck may play a larger part than that?)
2. Is it mandatory to get a second core set? Why wouldn’t you buy three separate ships instead?
3. Are the first TIE fighter and X Wing expansions still considered a must-have? And even if you would get 2 core sets?
4. Any other must-have expansions for beginning play?
5. Any models to avoid? Every game has its deadweight models that are just outclassed because other models do the same thing better or for a lower point cost. I’ve heard as much about the TIE advanced, but it would be a crying shame to play this game without Darth Vader!
6. Are upgrades unique to a certain expansion? Would an Imperial player need to buy a Rebel ship just to get access to certain upgrades/rules?
Thanks!