"Yeah, it's 'Star Wars', but it's also..."

By Aluminium Falcon, in Star Wars: Edge of the Empire RPG

I am in the midst of selling some generally non-"Star Wars" (not anti-SW, just not immediately drawn to it as an RPG) folks on EotE.

I am a "Star Wars" guy so I am not immediately wired to look outside that box all that often.

What are some of the other inspirations you draw from when conceptualizing the game?

"Firefly" is the natural one and does a lot of heavy-lifting this area.

I have seen a few people reference "Leverage" and as a fan of that show I could not agree more.

Others ideas?

Thanks in advance.

For nearly every career there is a Stargate SG-1/Atlantis episode you could draw from.

For the Force and Destiny ones it would likely be the bad guys, but you could adapt their "technology" into Star Wars space magic.

I'm the freak who never got into "standard" Stargate but loved SG:U, however it might be fun to revisit the SG-1 with this in mind.

Samurai and Westerns.

Samurai and Westerns.

Very much so and part of the overall influence of "Star Wars", itself.

Are there any particular examples of those genres that you find especially evocative for "Edge of the Empire"?

Westerns I am pretty well-versed in, whereas my knowledge of samurai lore is limited to the Kurosawa classics*.

*despite having written a paper that covered the correlations between the two

Farscape

None of my friends are into Star Wars, but they love the game so far. They also aren't much into popular TV, so Firefly, Stargate and all that stuff is useless to me as a reference point for them (though I draw from it). I try to play down the "star warsy-ness", so they're not expected to know anything particular about species, beasts, ships, etc., and I try to make NPC motives and interactions "relatable". Really I play it like modern day...with space travel...and blasters...and the Force...

Honestly, any sci-fi really can fit in here depending on what you are planning.

Edge of the Empire: Leverage, Firefly/Serenity, Cowboy Bebop, Guardians of the Galaxy, FarScape, Buck Rogers

Age of Rebellion: Star Trek (kinda, with the military), Battlestar Galactica,

General: Babylon 5

There's plenty of others if you go digging, but these are a few that normally come up in discussion with my group.

Samurai and Westerns.

Our games play more like a Western with space ships.

All of us are SW fans. Our GM, however, has developed his own star system that most of our campaign has taken place in. We have traveled out of system a few times most notably Corescant and Tattooine. Both were a blast and really set up his larger picture.

Samurai and Westerns.

Speaking of: Swashbuckling In SPACE!

I know there've also been steampunk and fantasy conversions of EotE. Not sure where they can be found off the cuff, but I bet a google search might turn them up for the interested user.

I do know that JasonRR has made and played a fantasy conversion.

I think that Star Wars, as a setting, is incredibly broad. It can accommodate almost any type of adventure, without the need for changing games, learning new game mechanics. Moreover, GM can do it from session to session (or, more likely, from scenario to scenario). It can be

a) a story about a war - local conflict, galactic strife, from the perspective of ground troops, pilots, civilians, or a mix

b) a story about evil corporations and their intrigues - PCs can be their agents or opposition

c) a story about unexplained horror luring among stars (yes, I love Call of Cthulhu - some scenarios are easily adaptable)

d) a story about the frontier (see westerns)

e) a story about a bunch of guys trying to earn some credits

f) a story of crime syndicates and conflicts between them

g) a story about high-end, bleeding edge technological discoveries or

h) a story about talented backwater mechanics creating strange devices

and on and on... Hope you see my point of view - once you eliminate the Jedi-Sith conflict as the main focus (as it was in the films), a galaxy of varied scenario lies in front of you :)

I think that Star Wars, as a setting, is incredibly broad. It can accommodate almost any type of adventure, without the need for changing games, learning new game mechanics. Moreover, GM can do it from session to session (or, more likely, from scenario to scenario). It can be

a) a story about a war - local conflict, galactic strife, from the perspective of ground troops, pilots, civilians, or a mix

b) a story about evil corporations and their intrigues - PCs can be their agents or opposition

c) a story about unexplained horror luring among stars (yes, I love Call of Cthulhu - some scenarios are easily adaptable)

d) a story about the frontier (see westerns)

e) a story about a bunch of guys trying to earn some credits

f) a story of crime syndicates and conflicts between them

g) a story about high-end, bleeding edge technological discoveries or

h) a story about talented backwater mechanics creating strange devices

and on and on... Hope you see my point of view - once you eliminate the Jedi-Sith conflict as the main focus (as it was in the films), a galaxy of varied scenario lies in front of you :)

For all the things good and sweet in Obi-Wan's beard, THIS.

If it helps, my current game of Edge of the Empire is more criminals with hearts of silver doing whatever they want for credits, fame, and staying one step ahead of the collectors. Yes, there are Force Sensitives, yes there is an "evil" (more annoying, strict, and racist) Empire causing problems for those who live in the shady side, yes there's lots of criminal elements. . .but the party has YET to run into a glowstick weilding dealer of death (although they think they found one after ransacking a bounty hunter's personal stash).

You really don't need Jedi to make Star Wars awesome.

Star Wars is basically heroic swashbuckling mythological opera. . .IN SPACE!

I am gonna forgo on the setting and answer this as a "what is the system also like"-question...

It is every action, adventure, comedyish movie you love from when you were young. The whole "you fail but...", "you fail, aaaaand...", you succeed but....", you succeed and..." is so much reminiscent of what happened to the heroes of the movies I loved back in the day (and still do).

Sure, it happened in Star Wars but it also did in Indiana Jones and The Goonies, Die Hard and Gremlins, Ghostbusters and Groundhog Day.... That is what this system is to me; a chance to actually be a part of those movies.

Edited by DanteRotterdam

Samurai and Westerns.

Very much so and part of the overall influence of "Star Wars", itself.

Are there any particular examples of those genres that you find especially evocative for "Edge of the Empire"?

Westerns I am pretty well-versed in, whereas my knowledge of samurai lore is limited to the Kurosawa classics*.

*despite having written a paper that covered the correlations between the two

I was mostly remembering the 7 Samurai, which became the 7 Jedi when it was done as a Clone Wars ep. as a tribute to Kurosawa upon his death. Given that the 7 Samurai was turned into a western (the name escapes me, though it did star Clint Eastwood.) I just put the two together.

I think war movies could be added, I heard somewhere the whole trench run was based off an idea of making Dam Busters into a SciFi.

The you add Monster movies as per the Zilla Monster. Don't just stop there, I always see Star Wars as being more about the Fall of Rome in a historical sense, so go ahead and add in Sparticus (too bad they did the chariot race already).

The you slap your forehead and go Flash Gordon, heck the whole go to Hoth and it is all cold, Tantoonie is all desert seems to come from that whole thing in Flash Gordon where each planet is just a single climate.

The more I think about it the more I see as the whole setting being just whatever it needs to be, as it can draw inspiration from almost anywhere. Although I know that doesn't help all that much, I recon you just sit down with whatever movie you enjoy and "Star Wars-ize" it.

I have to share or else this will stick in my mind all day: Big Mama.

The whole idea of having a party dressed up in Fat Lady Suits just hits a funny bone.

40k 40k 40k...

Storm troopers? check.

Xenophobic oprressive empire/imperium? check.

Emperor with special powers? check.

Special swords that can slash trough armor? Check.

Lots of fighting going on? ch-ch-check!!!

Battlestar galactica!

Also, I've heard of people wanting to do Mass Effect in this system. I've never played the games or read the books, but it sounded like a cool idea from what they were describing. Biotics replacing the Force, I think.

Wow... I have a lot of Googling to do...

I knew Firefly, at least!

Samurai and Westerns.

Very much so and part of the overall influence of "Star Wars", itself.

Are there any particular examples of those genres that you find especially evocative for "Edge of the Empire"?

Westerns I am pretty well-versed in, whereas my knowledge of samurai lore is limited to the Kurosawa classics*.

*despite having written a paper that covered the correlations between the two

I was mostly remembering the 7 Samurai, which became the 7 Jedi when it was done as a Clone Wars ep. as a tribute to Kurosawa upon his death. Given that the 7 Samurai was turned into a western (the name escapes me, though it did star Clint Eastwood.) I just put the two together.

Now westerns I know as well as my Kurosawa...*

You are thinking of "The Magnificent Seven" which did not have Clint Eastwood.

You may be confusing it with "For A Few Dollars More" which does have Eastwood and was based on "Yojimbo".

The "east meets western" comes full circle with "Yurusarezaru Mono" http://darmoking.com/2013/10/21/yurusarezaru-mono/

* see: http://darmoking.com/2013/10/04/spaghetti-westerns-and-adjacent-films-a-lesson-for-my-brother-tom/ and http://darmoking.com/2013/10/07/continued-spaghetti-westerns-and-adjacent-films-a-lesson-for-my-brother-tom/

Edited by Aluminium Falcon

Well, its more slanted to AoR than EotE, but Blake's 7 is very much a darker, more dystopian Star Wars with good guys who are pretty shades of gray. Still, there's some good ideas in there that could work without too much adapting.

Of course if you go far enough back, Lensman by EE Doc Smith is THE Star Wars template.Galactic Policemen with Super Powers? How can you go wrong.

None of my friends are into Star Wars, but they love the game so far. They also aren't much into popular TV, so Firefly, Stargate and all that stuff is useless to me as a reference point for them (though I draw from it). I try to play down the "star warsy-ness", so they're not expected to know anything particular about species, beasts, ships, etc., and I try to make NPC motives and interactions "relatable". Really I play it like modern day...with space travel...and blasters...and the Force...

Exactly the same situation here. With the addition that I'm not particularly into Star Wars, either. I picked it up because of the system (I needed something simple for one player who struggles with numbers).

I did sell it to one role-player type as being basically Shadowrun in Space.

My personal pitch would be calling it Casablanca, but I don't think any of mates have seen that film.

Edited by knasserII

Mechanics are open enough to play almost every scenary with not so many changes.

I played with some ambientations like : Fire Emblem, Parasite Eve, Chrono Trigger/Cross, Lord of the Rings, Megaman and a few more.

I love Edge because can almost fit everywhere with minor changes or adds :)

Edited by Josep Maria

Good thread.

While I have drastically changed the events of the movies, I have tried to preserve the themes and motifs of the films rather than the specifics - redemption, heroism, destiny, friendship, sprirtualism.

My game is rather more 'grindhouse' because of my age, and the age of my players - we're simply not young any more. But I'm wary of it becoming too dark, and 'doing the right thing' is still vitally important, even in a game that eliminates the classic Light/Dark conflict.

'Firefly' and 'Mass Effect' are huge thematic influences on my games - mostly because they were hugely influenced by Star Wars in the first place, as Star Wars itself was influenced by previous classics.

While it's fair to say that my game is influenced by, and a homage to, Star Wars, rather than canon, there's surprisingly few non-SW elements in it. I tend to reinterpret existing elements than add new ones. But it's very cool to see how other people run their games and add in other elements.

Edited by Maelora