Game designers sometimes talk about "design space" in an established game, referring to the things they haven't boxed themselves off from (for example, a Rebel Y-wing with both a crew slot and an astromech slot is generally considered to be off-limits in this community). I was thinking, what are some areas of design space that haven't been done yet in X-Wing? Gametext doesn't have to be confined to specific ships or pilots or upgrade cards or costs, and discussing this might unintentionally match upcoming FFG official releases. Anyone game to explore this with me?
The anti-Wedge: When defending, reduce the attacker's attack value by 1 (to a minimum of 1).
The crewed Y-wing: Y-wing only: Treat [astromech] in this ship's upgrade bar as [crew].
IG-88, parasite: After you perform an attack, you may place an ion token on a friendly ship at Range 1 to take an action listed in your action bar.