Career/Specialization summaries

By pelican, in Star Wars: Age of Rebellion RPG

We're about to wade into AoE and I know my players will want a quick run down of the character types, is there a quick summary of each career and specialization anywhere? Something I can cut and paste into an email so I can get them all thinking about what they want to play while we wait for the rulebook to be delivered.

Cheers

You could just send them a fan-made PDF of the printable talent trees, the EotE board has a pinned thread with resources.

Doc, the Weasel's are my favourite:

http://beggingforxp.com/2014/star-wars-talent-sheets/

A lot of them (not all) have good, accurately descriptive Career and Specialisation names:

Ace (vehicle specialist) [Agl]

Driver - planetary stuff (speeders, swoops and walkers)

Gunner - shooty-shooty (also makes a fair heavy weapons trooper when not in a vehicle [bra])

Pilot - space stuff (starfighters, shuttles, etc.)

Commander (leaders) [Pre / Int]

Commodore - leads starship battles (good if you're set up on a ship with multiple crew)

Squadron Leader - leads starship battles (good if you've got a group of starfighters (poor bastards)) [Agl]

Tactician - ground forces leader [bra]

Diplomat (the group's face) [Pre / Cun]

Ambassador - charming/inspiring face (talents also makes this one good as a more "talky" spy)

Agitator - snarky-troublemaker face (gets the locals rowdy) [Will]

Quartermaster - money-making face (keeps the cell funded)

Engineer (tech guy) [int]

Mechanic - keeps your stuff (vehicles) workin' (can be a bit of a bruiser, too) [bra]

Saboteur! - blows **** up (do not underestimate the power of blowing **** up) [Agl]

Scientist - improves gear / builds new stuff (could be a bit of a MacGuyver... bit iffy, though)

Soldier (master of fightology) [Agl / Bra]

Commando - straight-up fighter rather than the sneaky git the name conjures (good at range and up close)

Medic - Really good doctorin' when you need it most (when you're holding your intestines in) [int]

Sharpshooter - where Commando is a good all-round fighter this one's an amazing ranged damage-dealer

Spy (intelligence operatives) [Agl / Cun]

Infiltrator - splinter cell / assassin's creed types [bra]

Scout - ranger / recon guy

Slicer - computer hacker / electronic security [int]

Universal (costed as if they were in-career specs)

Recruit - makes any of the above more fighty.

Force-Sensitive Emergent - space-magic-guy with some nice talents to help conceal the fact (or at least hide afterwards) [Will]

EDIT: I've made another pass at this and included the characteristics that are useful to each career and spec. Personally, I'd try to get these to 3 during character creation.

Edited by Col. Orange

Thanks to both of you!

Great descriptions Col Orange, I'll probably just cut and paste those and send them out. Once they've got the gist of the careers I'll hit them with full talent trees.

Cheers!