[Speculation] Autothrusters Guess

By ObiWonka, in X-Wing

I don't think FFG want to turn Tie Interceptors into no-brainers.

Maybe giving out free boost or barrel rolls does help against turrets. By having free mobility actions you can still arc dodge everything but the turret obviously, but now you can spend your action turtling up by taking an evade and if you have PtL you can also focus. It's not game breaking and it kind of helps against everything. Yes you still have to worry about Turreted ships with gunner but if that is the only ship that can fire at you the tokens go alot further on defense.

I am not saying I think any of us have what the Autoth... card does even close and to be honest I am guessing it will be different then anything we have come up with. I just think that if it is mobility options maybe we have bene looking at them in the wrong light with how they could help against turrets.

:huh:

Wait a minute. You so desperately want this card to affect only two ships in the game that have barrel roll that you're saying for it to meet what the designers said it would in the interview--that is, negate turrets--that they'd do so only because the ship would arc dodge every other ship on the board, thus allowing it spend it's action on evade? Did I read your post right?

What if every opponent ship is a turret ship? Don't you think the designers thought of that when they said this card would be beneficial? I'm sorry to burst your bubble, but your bubble is illogical.

In a much earlier previous post I mentioned what I thought it would do. Which isn't give free boost or barrel roll. In this latest post I also said I don't think what any of us have guessed is right anyways. I never said just boost or just barrel roll I imagine if it did give out a free something it would probably be a free boost or a free boost or barrel roll.(I count way more then 2 ships with barrel roll once wave 6 launches there will be 12) Also the designers never said it would negate turrets, nor did they say it would be beneficial on other ships. Though I am not sure of a single ship that doesn't like extra actions. They said that interceptors would love it in regards to turrets.

What I did say is that if it was a free boost or barrel roll or a free evade for performing a boost or barrel roll that that wouldn't be too bad. I love flying interceptors, I am also very good at it. Arc dodging is one of my favorite things to do. If you are out of arc of everthing but the turreted ship/ships having the evade goes along way towards keeping your glass cannon on the board. If every ship is a Falcon, an outrider, or a decimator if the 2 ships they run both have gunner you are most likely losing a ship every round or 3 unless you are flying a large base ship. If they aren't both running gunner or if you mean blaster or ion turreted hwks and y-wings you just fly against them how you need to. Stay out of range 1-2 focus fire down the turreted ship. I fly in a heavily turreted meta its been this way since the falcon came out. More than half the lists anyone plays are large base turrets. There are also a good number of y-wings and hwks. I stopped running 3-4 interceptors because of it but I still usually fly 1 or 2. I've gotten off topic as this isn't a how do interceptors combat turrets thread.

Again I think that no one has correctly guessed what the card does. All that I am saying is that if it were to give a free boost, barrel roll, or evade it wouldn't be a bad thing. Though as starkiller suggests anyone that can fly an interceptor would probably throw atleast one into just about any imperial list if that were the case, which as was mentioned interceptor pilots will love it.

Maybe all ships with a natural ability to boost will profit from Autothrusters in the same manners.

In this case the card text would read like: "If your action bar has the [boost] icon..."

Then it must grant a special defense against turrets. Wich turrets? The upgrades or the natural 360°s?

It should be both: "if you are attacked by a ship outside of its firing arc"

What would Interceptors love?

Rerolling the greens or escaping before the attacker could fire.

I would love the possibility to reroll blank greens. But I fear the point cost of such an upgrade.

Revealed (and, You. Will. Love. It.):

Modification

2 points

When defending, if you are beyond range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a {evade} result. You can equip this card only if you have the {boost} action icon.

http://www.fantasyflightgames.com/ffg_content/x-wing/news/scum-and-villainy/autothrusters.png

So, pretty cheap, helps against turrets (but still useful against other ships, if range 3). Useable on a few ships. Personally, I'm excited to put it on Jake Farrell, even though I'll still never kill anything because A-Wing. But Soontir will survive much longer against turrets, which are going to be very prevalent very soon with the release of the new turret ships. Soontir doing Soontir things and not exploding magnificently? I'm on board with this.

No need to guess anymore

OP had a swing and a miss =P

My guess is free evade token when attacked from outside firing arc.

edit- probably once per turn and only on ship with barrel roll and boost actions?

I was pretty close. Did not guess the extra bit about range and was a little too restrictive throwing barrel roll in there. I like their version better than mine. If you had a lucky roll, it does nothing but if you had a crap roll it can be a lifesaver.