[Speculation] Autothrusters Guess

By ObiWonka, in X-Wing

My only concern about the once per turn limitation that some have suggested is that gunner will still wreck our day.

I don't claim to be a wording expert (and neither, I think does anyone at FFG :P). But the intent should be clear.

I had never thought of "Autothrottle" but that sounds just as likely!

I think it's a B not a TH.

I think it's AutoBiggles.

oh look, another one of these threads...

I have similar feelings in that it will create some new action economy in the mod slot instead of the EPT slot. That would help A LOT overall and could conceivably help with turrets in a few ways.

I'm thinking it will be a free boost/BR action after__________ trigger. What that trigger is and how that could tie into being "good against turrets" is up for debate.

RELAX, THE TRIGGER IS RELAX!!!

Now thats out of the way lets celebrate this new feature that will help out TIE Interceptors with a harmless gasoline fight ; )

Edited by Black Knight Leader

Auto Thrusters

Modification

2 Pts

"You. Will. Love. It. Contact FFG for rules"

...

Ok ... now for an educated guess:

Auto Thrusters

Modification

2 Pts

"Once per round, if you are declared as the target of an attack you may immediately perform a boost or barrel roll action as a free action, if those actions ar on your action bar."

So I don't think FFG want to boost the usage of PTL any further. This version of Autothrusters won't work if you are stressed. This would encourage the use of Predator and Outmanouver.

This actually works really well with PTL and in a lot of cases would be a buff to PTL. Instead of using PTL to take an evade token in the activation phase you'd just wait to see if you are the target of an attack and then let the boost of barrel roll act as the trigger for PTL. If you aren't the target of an attack that round you avoided picking up a stress token.

Actually this would not work together with PTL because stress permits free actions.

It would work if Yorr is nearby soaking stress.

oh look, another one of these threads...

I have similar feelings in that it will create some new action economy in the mod slot instead of the EPT slot. That would help A LOT overall and could conceivably help with turrets in a few ways.

I'm thinking it will be a free boost/BR action after__________ trigger. What that trigger is and how that could tie into being "good against turrets" is up for debate.

RELAX, THE TRIGGER IS RELAX!!!

Now thats out of the way lets celebrate this new feature that will help out TIE Interceptors with a harmless gasoline fight ; )

As long as the card is 2 points or less I will Aaron Rodgers R-E-L-A-X, if it is more i will Zoolander relax.

Auto Thrusters

Modification

2 Pts

"You. Will. Love. It. Contact FFG for rules"

...

Ok ... now for an educated guess:

Auto Thrusters

Modification

2 Pts

"Once per round, if you are declared as the target of an attack you may immediately perform a boost or barrel roll action as a free action, if those actions ar on your action bar."

So I don't think FFG want to boost the usage of PTL any further. This version of Autothrusters won't work if you are stressed. This would encourage the use of Predator and Outmanouver.

This actually works really well with PTL and in a lot of cases would be a buff to PTL. Instead of using PTL to take an evade token in the activation phase you'd just wait to see if you are the target of an attack and then let the boost of barrel roll act as the trigger for PTL. If you aren't the target of an attack that round you avoided picking up a stress token.

Actually this would not work together with PTL because stress permits free actions.

It would work if Yorr is nearby soaking stress.

How wouldn't it work with PTL? During the action phase the Interceptor takes the focus action. During the combat phase the Interceptor is declared as the target of an attack. He takes the barrel-roll action that he is granted from Autothrusters (which may put him out of the attacker's arc or at a different range band). PTL triggers off of the barrel-roll , letting the Interceptor take an Evade action. It just pushes the PTL action later in the round and lets the Interceptor take the stress for PTL if it ended up needing the extea action.

Hmm, something related to thrusters that interceptor players would love...

Considering that Push the Limit is often used on them, and A-wings, and autothrusters would presumably be related to movement I'll throw something out of left field and assume that they might allow you to (if able to perform more than one action ina round for whatever reason) perform either a boost or barrel roll twice.

That would be really quite nice, though potentially overpowered. My little group of casual X0wing players used to use Tycho+PTL to double boost before we realised that you can't perform the same action twice per round. That was a severely powerful build, countering the disadvantage of two attack dice from the A-wing. Though I imagine such a modification would have to be expensive.

So, it's probably not that.

And don't ask me about our other crazy rules misinterpretations, I'm not proud of how long I messed up barrel rolls, especially when it was so obviously wrong...

Being allowed to barrel roll twice in a turn WOULD satisfy the

You. Are. Going. To. Love. It.

That we keep hearing from everyone who claims to have inside info.

Im starting to wonder if all the speculation isn't a little off base. Look at the picture reeeallllllly closely. Its primarily showing the port laser cannons on the Starviper. Xwing card pictures are usually related to the subject on the card. Makes me wonder if some designers aren't chuckling to themselves about how far off we are on our guesses.

Of course i have nothing more likely to suggest, i just now noticed the picture incongruity

Edited by Bipolar Potter

Don't know if its been suggested but it could be like stygmantium particle accelerator "whenever you perform a boost or barrel roll action you may gain an evade token" I would love that, a more reasonable version would probably be take an evade action, but given that fat hah won worlds to the surprise of no one (not to take anything from Paul, his flying was brilliant and he was smart enough to tweak the list in an optimal fashion) FFg should really go with the former

Being allowed to barrel roll twice in a turn WOULD satisfy the

You. Are. Going. To. Love. It.

That we keep hearing from everyone who claims to have inside info.

That "claims" is important to keep in mind. To my way of thinking, everyone who actually knows anything is bound by an NDA. Accordingly, anyone who claims to have inside info is either trolling or breaking an NDA (or relying on someone else who did), and therefore won't have access to inside info for very long.

This, so far, has been the best post I've seen anywhere on Autothrusters:

Instead of speculation about what the card does I've kind of got a list of criteria in that Autothrusters should meet.

- Be a modification to limit the potential that it is a bigger boost for Phantoms than Interceptors and to take advantage of the Royal Guard TIE title.

- Have an effect against all opponents but a stronger effect against turrets.

- Make named pilots with no EPT slot or that took EPTs other than PTL more viable.

- Either be limited to ships with Boost and Barrel Roll or to give more options or an enhanced effect for having each of those options on the action bar.

- Be relatively cheap.

To me, WWHSD has identified the right criteria for this upgrade. If it does all those things, then it will succeed in its design goals and we'll all like it--except those people who rely on turrets as a counter for arc-dodgers, who will probably be less happy. If you believe Frank and Alex in the interview (and, apparently, Zoccola), they got this one right.

Saying "I've seen the card, it's awesome" wouldn't be violating an NDA, just as long as they don't provide any info on what it actually is. And so far that is all anyone has done.

Saying "I've seen the card, it's awesome" wouldn't be violating an NDA...

In my experience, that absolutely depends on the NDA. I worked under one once where, technically speaking, you couldn't even tell anyone you were working under an NDA. (Whether or not that clause was enforceable is a different story, of course.)

But you're right overall, and I shouldn't be uncharitable to Zoccola (or anyone else posting similar stuff).

I'm really hoping that, if someone figures it out before Monday, FFG sends that person a neat card or token or something. Or, like, a cookie.

Saying "I've seen the card, it's awesome" wouldn't be violating an NDA, just as long as they don't provide any info on what it actually is. And so far that is all anyone has done.

You are exactly right. And just for the record...

I've seen the card, it's awesome.

But then again, I have seen a lot of things coming up for X-Wing and it's all awesome. This is just one more dollop of awesome sauce on top of deep fried sugary awesome (with bacon).

And that my friends is how you say something without saying anything about something you are not allowed to say anything about.

2 Pt Mod, Requires the Boost on action bar. (This limits it to the interceptor, A-wing, and starviper would also show why the defender didn't get boost due to this card requiring it)

At the beginning of your turn you may perform a barrel roll or boost (Note the non action part, Much like a phantom, and this would make me giddy)

What is most likely will be though:

Turn one blank evade result into a focus/evade OR You many reroll all blank results (Reverse of Horton Salm, possibly put a range requirement in there?)

Edited by Hujoe Bigs

oh look, another one of these threads...

I have similar feelings in that it will create some new action economy in the mod slot instead of the EPT slot. That would help A LOT overall and could conceivably help with turrets in a few ways.

I'm thinking it will be a free boost/BR action after__________ trigger. What that trigger is and how that could tie into being "good against turrets" is up for debate.

RELAX, THE TRIGGER IS RELAX!!!

Now thats out of the way lets celebrate this new feature that will help out TIE Interceptors with a harmless gasoline fight ; )

As long as the card is 2 points or less I will Aaron Rodgers R-E-L-A-X, if it is more i will Zoolander relax.

Your post here is Magnum.

I'm really hoping that, if someone figures it out before Monday, FFG sends that person a neat card or token or something. Or, like, a cookie.

Hence why I started the thread! :D

Instead of speculation about what the card does I've kind of got a list of criteria in that Autothrusters should meet.

1. Be a modification to limit the potential that it is a bigger boost for Phantoms than Interceptors and to take advantage of the Royal Guard TIE title.

2. Have an effect against all opponents but a stronger effect against turrets.

3. Make named pilots with no EPT slot or that took EPTs other than PTL more viable.

4. Either be limited to ships with Boost and Barrel Roll or to give more options or an enhanced effect for having each of those options on the action bar.

5. Be relatively cheap.

1. Checks out with the OP.

2. I'd have to watch the interview again to see if it was "stronger against turrets" or "useful against turrets, but useful against other stuff, too". The OP matches up better with the latter.

3. Checks out with the OP.

4. Checks out with the OP.

5. We won't know until it's revealed.

Looks like I might have myself a cookie!

oh look, another one of these threads...

I have similar feelings in that it will create some new action economy in the mod slot instead of the EPT slot. That would help A LOT overall and could conceivably help with turrets in a few ways.

I'm thinking it will be a free boost/BR action after__________ trigger. What that trigger is and how that could tie into being "good against turrets" is up for debate.

RELAX, THE TRIGGER IS RELAX!!!

Now thats out of the way lets celebrate this new feature that will help out TIE Interceptors with a harmless gasoline fight ; )

As long as the card is 2 points or less I will Aaron Rodgers R-E-L-A-X, if it is more i will Zoolander relax.

Your post here is Magnum.

Maybe that's what autoth- is, it lets you turn left lol

My predictions, there will be much disapointment. There is no way it will live up to the expectations some of you have built up for it.

Autothink - Discard this card and a droid plays your next round of combat.

In my experience, that absolutely depends on the NDA. I worked under one once where, technically speaking, you couldn't even tell anyone you were working under an NDA. (Whether or not that clause was enforceable is a different story, of course.)

Ah yes, the industry standard "Fight Club" NDA.

Auto Thrusters

Modification

2 Pts

"You. Will. Love. It. Contact FFG for rules"

...

Ok ... now for an educated guess:

Auto Thrusters

Modification

2 Pts

"Once per round, if you are declared as the target of an attack you may immediately perform a boost or barrel roll action as a free action, if those actions ar on your action bar."

So I don't think FFG want to boost the usage of PTL any further. This version of Autothrusters won't work if you are stressed. This would encourage the use of Predator and Outmanouver.

This actually works really well with PTL and in a lot of cases would be a buff to PTL. Instead of using PTL to take an evade token in the activation phase you'd just wait to see if you are the target of an attack and then let the boost of barrel roll act as the trigger for PTL. If you aren't the target of an attack that round you avoided picking up a stress token.

Actually this would not work together with PTL because stress permits free actions.

It would work if Yorr is nearby soaking stress.

How wouldn't it work with PTL? During the action phase the Interceptor takes the focus action. During the combat phase the Interceptor is declared as the target of an attack. He takes the barrel-roll action that he is granted from Autothrusters (which may put him out of the attacker's arc or at a different range band). PTL triggers off of the barrel-roll , letting the Interceptor take an Evade action. It just pushes the PTL action later in the round and lets the Interceptor take the stress for PTL if it ended up needing the extea action.

Oh right. If you safe PTL for the combat phase. Sure. You could even boost and barrel roll if somebody attacks you.

This would be awesome for Interceptors.

But it would do nothing to help against turrets. The designers said there was a card in the Starviper expansion that Inteceptor players especially would love against turrets. Is there an echo in here?

But it would do nothing to help against turrets. The designers said there was a card in the Starviper expansion that Inteceptor players especially would love against turrets. Is there an echo in here?

Obviously not. We've already established that as long as it's a modification, it won't help Phantoms much. :D