Has anyone played xwing where evades first removes hits and then crits this allowing crits to carry over more often?
I have to say it makes the game much better the damage deck has meaning marek is actually good people actual spend actions to remove harmful effects. Fat falcons aren't the most dominate list. The elite pilot talent that ignores pilot damage cards is really decent. Proton torpedoes are much better. IMHO at the very least green die evade results should cancel hits first and then crits. The evade action should cancel a specific hit or crit. Thus making evades just as useful as focus tokens.
Just try it out the game plays differently and in my opinion better.