Damage deck

By Gungo, in X-Wing

Has anyone played xwing where evades first removes hits and then crits this allowing crits to carry over more often?

I have to say it makes the game much better the damage deck has meaning marek is actually good people actual spend actions to remove harmful effects. Fat falcons aren't the most dominate list. The elite pilot talent that ignores pilot damage cards is really decent. Proton torpedoes are much better. IMHO at the very least green die evade results should cancel hits first and then crits. The evade action should cancel a specific hit or crit. Thus making evades just as useful as focus tokens.

Just try it out the game plays differently and in my opinion better.

It does play better. That's probably why you evade hits before crits now in the rules as they are currently written.

/end

Edited by R2ShihTzu

Isn't that how it is supposed to work? I thought cross were always canceled last.

EDIT: ninjad

Edited by ShakeZoola72

It sounds like you are describing the nornal rules...

Except for the evade token choosing which gives that token more weight

Edited by Gungo

I don't think you get to choose with an evade token. You just cancel hits before crits.

Umm, no. It has been clarified in the recent FAQ that an Evade token merely adds another Evade result, just like a normal die.

Umm, no. It has been clarified in the recent FAQ that an Evade token merely adds another Evade result, just like a normal die.

The first variant is not a variant (cancel hits before crits), it matches the RAW.

The second variant is that evade tokens would operate differently from the FAQ and you could choose what to cancel with them.

Edited by GiraffeandZebra

Actually, having read.... and reread the OP. I'm convinced that he has been playing incorrectly.

It has always been the case that all hits must be cancelled before any crits are cancelled. The one exception to this at the moment is the autoblaster.

Except for the evade token choosing which gives that token more weight

In what far, far, far away galaxy?

critical hits are (in terms of probability) rare. 1/8. These are not glancing shots that brush by and ding up the flaps, scratch the paint or put holes in the fuselage. These are shots that hit the engines, or cockpit, or blow off a wing. Anyways because they are the rarest result for a single dice they are always canceled last.

Now before the latest FAQ evade tokens use to be the only way to stop autoblaster hits. This was changed because the autoblaster was too under-powered to be used.

Evade tokes still carry plenty of weight. If you roll good you can evade more than your agility with an evade token, or if you roll all blanks you can guarantee 1 evade. Granted it works better if the agility is lower because the opportunity of focus tokens becoming more efficient rises with the more defense dice you roll however it does make sense that only agile ships can perform the evade action.

Has anyone played xwing where evades first removes hits and then crits this allowing crits to carry over more often?

I have to say it makes the game much better the damage deck has meaning marek is actually good people actual spend actions to remove harmful effects. Fat falcons aren't the most dominate list. The elite pilot talent that ignores pilot damage cards is really decent. Proton torpedoes are much better. IMHO at the very least green die evade results should cancel hits first and then crits. The evade action should cancel a specific hit or crit. Thus making evades just as useful as focus tokens.

Just try it out the game plays differently and in my opinion better.

What has any of this got to do with the Damage Deck?

Aside from one specific exception [hit] results are always cancelled before [crit] results so a [crit] will get through unless all the [hit] results are first cancelled.

Now Marek's ability actually could be good IF he was in a ship that could reliably generate enough [hit] and [crit] results that they would get through cancellations. He'd also need to be landing those results when there aren't any shield tokens to absorb things first.

That feeling when someone's been playing with the wrong rules for years... been there before!