So, I ran my first session tonight.
I ran Escape from Mos Shuuta, and things went alittle… differently than I expected.
Firstly, they totally monstered the Gammoreans in the Cantina.. which was fine, the last two fled after seeing their mates cut down in front of them – they barely made it thorough the door!
They then proceeded to the Junk shop, as suggested by the Bartender, and tried to persuade Vorn to give up the HMRI, which he agreed to do for 600 credits… at which point the group found they didn’t have enough cash.
So they asked to look at it (Vorn didn’t know they didn’t have the cash), and they promptly tried to bundle him into a cupboard before stunning him and stealing it.
Next they elected to go straight to the ship and try and persuade Trex to give them passage off the planet in exchange for the HMRI… now I kinda wanted them to have the ship, so I had Trex try and steal it from them, and surrounded them with his Security Droids. (Two died in a single hit with enough wounds dealt to kill one outright, and a Triumph triggering a Critical to kill a second – I don’t think they even got to fire a single shot!)
Trex was going to hide in his ship, but I had him joint he fight from the bottom of the loading ramp (Med range, nice and safe) but they managed to stun him before he could lock himself in (I don’t know what they would have done if he had gotten onto the ship – So this kinda played out fine, and I can bring Trex back later!).
Since they skipped the entire Spaceport encounter, and since I wanted to use the Stormtrooper Encounter, I had the Trooper arrive just as they were trying to work out what to do next. So they locked the Troopers out of the bay, Stole all Trex’s stuff and left him in the Bay, and they tried to bluff Spaceport Control to release the clamps… and with something like 3 Success and 3 Advantages, I couldn’t say no… and to be fair, I have NO idea how they would have gotten back to the Control centre to do it ‘per the book’ now the Troopers were after them (They had just had a massive firefight in public!)
So with the Clamps released, and Trex unconscious outside the ship, they flew off into the night… which is where we ended for the night.
All in all, they managed to skip two of the printed encounters, so I folded one into stealing the ship, and they rightfully ran.
All in all it went pretty well, but threw up a few bits and pieces that confused.
*What do you spend Triumph on with a heal check. I know it counts as a Success but what additionals do you allow? I couldn’t find anything in the book about it.
*Minion groups… do you have to exceed their individual WT in a single hit? I have ruled not, which seems more sensible, but I was under the impression that wasn’t the case. Wounds carry over, and for every X they cause, they kill one
*Combat doesn’t seem that lethal, I have 4 players, 2 NPC’d players due to player absence, and they took 2 wounds total for the entire group. They wiped out 4 of 6 Gammoreans without any damage, and 4 Security Droids with ease. Am I missing something?
*If you have enough Advantage to use, can you Recover Strain AND Grant a Bonus to an ally? Can you grant multiple Boost dice to an ally if you have 4 Advantage?
(We quite often found we had missed a shot, but had plenty of Advantage left… I assume you can still use the Advantage, even if you miss a shot?)
I am sure there is more to ask, but its late and im tired!
Many thanks for the replies (if any!)
RD
Edited by RebelDave