Kath + 4 Ties list
What if you swapped out the 2 academies for a Omicron?
I don't like the non-mobility of it. Considered it though.
28 spare points:
Omicron 21
Fleet Officer 3
FCS 2
2 points init bid.
Tactician is fine too.
Edited by Blail BlergImperial Kath sucks.
Why give the Slave-1 title if you dont use it????
I don't like the non-mobility of it. Considered it though.
28 spare points:
Omicron 21
Fleet Officer 3
FCS 2
2 points init bid.
Tactician is fine too.
Drop fleet and get eng upgrade... mobility solved
Would
vader+decoy
Krassis+HCL
Academy
Backstabber
Amount to much?
Why give the Slave-1 title if you dont use it????
Why not? It's zero points. I'd do it just so someone would ask.
I love engine & gunner on the Firespray.
Personally I would drop Backstabber to an AP and take the cheaper bomb. With this list you need to make sure you're doing damage with Kath before she dies so I would use the APs for blocking & making sure Kath gets actions. 98 pts so you can move after Whisper & Echo and correct your arc with engine if needed. Or drop the bomb entirely... 96 is a pretty good initiative bid. I like bombs because I don't see a lot of them where I play so people tend to forget I have one and I can do a lot of surprise damage. I got a shield off of 5 ships recently with seismic charge against a bandit/prototype swarm, that was fun fun fun ![]()
What about Kath + rebel captive with maybe auto cannon
+ 2 saber squad ints with pts and hull or stealth?
I haven't had much success with bombs, but moving after Whisper and PS9 Hans sounds good!
I just wish i could get a focus and a boost though. That's my big problem. haha That's why I wanted Fleet Officer on the Omicron.
Maybe I'll try that next time Omicron with EU and FCS, 1 pt initiative.
Yeah, I think I'm going to go for a Seismic and 2pt init.
Slave 1 was just a placeholder to me to remind me that a torp was a possibility in the builder. Flechette.. but I;d rather not. That needs TL and that prevents focus and boost.
What about kath vi hlc gunner eu
Academy 2x
Howelrunner swarm
99 points 1 for inititive
Surprised at the amount of suggestions for cannons. With the exception of Krassis, cannons are bad investments on Firesprays. They already have good guns and make ample use of the auxiliary arc as part of how they fly.
Original list isn't too bad Blail, but I don't see the point in the mines. Sure, they got a little better, but that doesn't make it good on a standard ship that has no tricks to excel with them. Similarly don't see a reason for Backstabber here. Much rather drop both and get Howlrunner with a 1pt initiative bid.
Why Kath out of curiosity?
I also don't see the point of putting VI on her then spending another 1 or 2 for the initiative bid. Get Boba and give him VI. Costs 2 points and moves after / shoots before all phantoms.
If you're dead set on Kath I'd go with Outmaneuver and Tactician so you can stress ships while firing from either arc. Look at her ability as "If I get a poor attack roll, at least I get something out of it"
Kath + Tactician, Outmaneuver, Engine Upgrade = 47
Dark Curse 16
3x Academy 36
yeah actually. I just keep hearing Boba isn't worth the cost. but then again, I think most people think Kath isn't either. I just require PS 9 or PS10 on one ship. I will not play against phantoms without that.
Thus VI is required as EPT for me. Also I don't see any logical reason against it if you expect to play against Phantoms.
Tactician is okay. I put Gunner so at least she has a few more chances to get a crit. But really, I was never expecting the ability to trigger anyway. I just needed a high PS firespray.
Surprised at the amount of suggestions for cannons. With the exception of Krassis, cannons are bad investments on Firesprays. They already have good guns and make ample use of the auxiliary arc as part of how they fly.
Original list isn't too bad Blail, but I don't see the point in the mines. Sure, they got a little better, but that doesn't make it good on a standard ship that has no tricks to excel with them. Similarly don't see a reason for Backstabber here. Much rather drop both and get Howlrunner with a 1pt initiative bid.
That's what I was trying to say to some people I respected very much who were pushing prox mines. I don't really believe in them either. But having a bunch of soft counters is nice against the Phantom.
If Boba isn't worth the cost then Kath isn't either, there is only 1 point difference and Boba has a higher PS so the only reason to use Kath over him is for her ability.
Personally I think Boba's ability is hugely underrated but even if we ignore that, PS 10 is so much better than PS 9 vs Phantoms that it is worth the extra point.
Boba + VI, Tactician, Engine Upgrade 46
3× Academy Pilots 36
Howlrunner 18
Similar to a list I'll be running ina comp soon, but I don't have 4 TIE'S so I've decided to run 2 Interceptors instead.
Agreed. I'll try it.
Let's chalk it to the women-inclusiveness side of me to hanker to Kath on a un-logical level. ^^
Ugh. Now I want fettigator with EU though. =(
No damage potential at all though . =( No gunner and sometimes actionless.
How would you fill this up?
What is your plan for Fettigator? He can point in any direction you want but then what? He's just a guy that rolls 3 attack die.
He's great, don't get me wrong, but what you plan to do with him will inform the support you give him.
I'd take
Boba +VI, Navigator, Engine Upgrade 47
OGP + FCS, Gunner 28
2× Academy pilots 24
TIE's block, Buzz saw shuttle plods forward shooting and Boba goes where he wants but should make sure he can always threaten ships that get into the shuttles flank or rear.
I know. =( I'd much rather have gunner and a focus!!!
Hmm. thats a nice list!! I like it a lot.
If you would like gunner you will have to drop howlrunner, but I have been playing around with a list like this
Boba Fett w/Veteran Instinct, Gunner, Engine Upgrade
Academy Pilot x 4
This leaves you three points for more upgrades to your liking.
YEah. That was what I came up with.
Funny enough, I dont think theres a good way to spend those 3 last points. A Prox mine? Night Beast? Both of these help only a little bit.
My resent thoughts have been bumping three of the AP up to obsidian, an ion pulse missile, flechette torp, or an ion cannon. You just have to remember they are basically free points. The options may not be optimal, but they may come in handy, and are likely more useful then a three point initiative bid.
Imperial Kath sucks.
She does no such thing.
Kath /w Predator and Captive
Howlrunner
2x Obsidian
Academy Pilot
Is solid. And is best served with bright-hot laser bolts, in the back.