My friend and I fly casually (don't play tournaments) but I vowed I won't play anything but rebels against him until I beat his imperial forces. This has been frustrating as my dice rolls against my friend seem to crap out. I've tried a number of different builds, that are limited by the expansiond I own (Another vow, to only use what I own).
The expansions I own include waves 1-3 and the core set plus a z-95. I only own 1 of each expansion from these waves. I don't own either aces pack or the epic ships.
Enough of the backstory, here is the phantom hunter list I'm considering. Keep in mind my aforementioned poor dice rolling. I've rolled more blanks than statistically possible(probable).
The idea here is to take out a ship really quickly with blount's guaranteed ion and Ten's autoblaster. Ten is built to get into posistion. Blount has swarm tactics to make use of Roark's ability. And give both allies ship pilot skill 12 for firing.
The beta squad uses lower pilot skill generics with more ships, but includes roark blount and b-wing autoblaster.
Phantom Hunters Alpha Squad.
Lt. Blount 17
Ion pulse missle 3
Swarm tactics 2
Roark 19
ion turret 5
saboteur 2
Ten numb 31
Autoblaster 5
Advanced sensors 3
Push the limit 3
Engine upgrade 4
Munitions failsafe 1
Proton torpedo 5
Phantom Hunters Beta Squad
Lt. Blount 17
Ion pulse missle 3
Determination 1 -or-
Adrenaline rush 1 -or-
veteran instincts 1
Roark 19
ion turret 5
Blue squad 22
Autoblaster 5
Dutch 23
ion turret 5