With one of the most recent Beta updates, a clause was added to the Warrior(Aggressor) Terrify talent that gives Conflict every session to anyone who takes it.
While that would be interesting design space, I don't feel a talent is the place to put something like that, and seems to come more from the connotations of the talent's name than anything else. and essentially makes it a "Dark Side only" talent. It doesn't seem fair to incentivize avoiding a specialization's core talent, and it is more in keeping with the spirit of Morality/Conflict that whether the use of the ability deserves Conflict be handle differently. The book itself even notes in the description of the Aggressor specialization that using Coercion as a means to get hostiles to back down from an unnecessary fight is a legitimate and peaceful use of it, contrasting it with those who enjoy the fear they cause.
All the talent really needs is a name change, from Terrify to "Inspire Awe/Fear", allowing player intent, and which pips are used from the check's included Force Die, to determine whether it deserves Conflict. That makes for a much more compelling use of the talent, and doesn't scare people away from a specialization or it's core talent.
As a side note: I do believe that Conflict for merely choosing certain powers/abilities can be interesting design space, but this may not be the place or method to handle it.
Edited by drbraininajar