Borrowing the name from the LCG card game faction, just like S&V did.
The starter could contain Thomas and Ace Azzameen in their YT-2000 (smuggler) and Jan in a Hawk (spy). It could include a YT-1300 refit (Aeron in the 1300) and a YT-2400 refit for smugglers. Also a Lambda refit and extra Hawk refit for the spies.
Some ideas:
- New Han, Lando and Dash pilots on the smuggler side.
- Spies could include those that worked for either side, Koth Melan (Bothan spy leader), Garindan (the goggle guy that ratted out the heroes in A New Hope.)
- We can have the titles for the Otana, Selu, Jade (shuttle the bothans used) and maybe Tyderium.
But what would they bring to the table that the other factions don't have?
- Both would obviously have a focus on crew. Smugglers almost always have a sidekick or two, spies tend to work within larger organizations with teams.
For the smugglers:
- I think efficiency would be the name of the game. Things like doubling up on tokens/actions and lowering the costs of some things. They would have to come with penalties as well though risking the ships with their ‘modifications’.
- A lot more Porkins style risk vs. rewards.
- Based on the type of ships, turrets would also be a focus.
- Illicit upgrades.
For the spies:
- Data gathering and messing with other players maneuvering and timing would be important.
- They could also focus on things that limit opponent’s actions.
- If anyone else ends up with a stealth ship, it will be these guys. I like the idea of stealth support ships. You can’t tell where they are going be messing with you.
What do you guys think?