For all those who came in late…
The following is a Campaign Diary of my third Dark Heresy game. It is running on a weekly basis with a different crew than my other game “The Search for Victory”. Unlike that campaign this one is a sequel to a campaign I ran last year called “What doesn’t kill you…” (You can find a log of that campaign elsewhere on these forums) Originally I was hoping that the players involved in that campaign would be able to participate in its sequel but the vagaries of the warp allow only for one to return and a new collection of Acolytes is being assembled by Lord Thrakis.
Feel free to ask any questions of comment on what’s happening. Hopefully I will update this log after each session from now on. I compile these diaries to help myself keep track of a campaign as I tend to not to plan every aspect of a session, as well as hopefully providing some inspiration/entertainment for others.
Seeing as how i'm a bit late in posting whats happened so far this year I am splitting up the Sessions so its not just a wall of text... Enjoy!
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Name of the Campaign:
That which is made stronger.
Time Period:
813.M41 till 814.M41
Starting Rank:
4
Ending Rank:
5
Duration:
27 Sessions
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The Cast:
Jaleth – Agri-world Assassin (Assassin) – A trained sniper and gunslinger, this pale skinned, dark haired assassin has survived the explosion of a hive, attacks by Zombies, a falling starship and combat with a Xeno-Tech Monstrosity and now a Zombie Apocalypse. His eyes were destroyed by a Xenos plasma weapon and were replaced at Thrakis's urging with good cybernetic upgrades with a number of modifications.
Laharl – Feral World Guardsman (Sergeant) – Born on Dusk the Guardsman has a healthy fear of advanced society and is often confused by the strange technology of the wider Imperium. He has a morbid fear of the colour orange and is constantly keeping a wary eye on Magnus. Despite being from a world reknowned for its fearless warriors the wider universe has quickly shown Laharl what depths of terror can truely be faced.
Aenid – Schola Progenium, Adepta Sororitas (Militant) – Ordained a full Sister Militant and gifted with the authority of the Emperor to smite his foes, this Sister of Battle is finally stepping into the light or more accurately the line of fire.
Magnus Hax-Amus – Noble Cleric (Cleric of the Red Redemption) – Born to the nobility of Scintilla and the sectors ruling house as well as being a secret member of the Red Redemption makes from an extremely eclectic and powerfully dangerous member of the Ecclesiarchy. Cousin to Lord Commander Octavius Amus-Hax of the Battlefleet Calixis. Following an attempted assassination involving a poison needler in a servo-skull Magnus is seeking vengeance most likely upon house Hiram-Hax for the loss of his eyes. The cleric also lost an arm to a Xenos weapon and is currently finding himself strangely affected by the remnants of a xeno-engineered narcotic that refuses to be purified from his blood.
Cain “Corker” – Hive-World Reclimator (Renegade) – Dirty clothing does little to bulk out a wiry frame, the Scum has enough tech skills to outshine a Priest of the Machine God.
Atellus – Forge World Adept (Scholar) – Average height and weight but with a scrawny appearance Atellus is very young for his vaunted position among the Administratum but has an incredibly agile mind and a particular skill with Imperial Legends and Administratum procedures. No intelligence based task is too hard for this Adept to puzzle out though he seems to have a ddesire to learn the secrets of things best left alone..
Cooter – Agri-World Imperial Guard (Sergeant) – A stocky 26 year old Sergeant with a specialisation in explosives and demolitions. He was drafted into the Guard as part of his planets Imperial Tithe. Cooter has a fond liking for his Inquisition supplied Grenade launcher.
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Extras:
INQUISITOR THRAKIS – Thrakis is a huge man, easily eight foot tall with a massively muscled body and features that one could believe a Greek god would own. His powerful body suggests that of a Space Marine or one gifted by the genetic sciences of the Emperor but on the subject the Inquisitor is unwilling to speak. With piercing blue eyes and a sombre tone of voice Thrakis presents himself as a distant man, preferring to wield his acolytes through the ministrations of trusted aides.
THORR – One of the Inquisitors trusted inner circle Thorr was once a member of the Imperial Guard. Despite his rough exterior Thorr has a dry wit and a comradely sense of duty and is willing to talk to those under his watch not just issue them orders. Thorr lost both his natural arms in the field of battle years ago and they were each replaced with twinned augmetic units, these four cyber-arms allow the ex-soldier to tote around a massive lascannon as if it was a simple rifle. He has also been known to carry four plasma pistols into situations where a destructive armour piercing weapon of doom is unwarranted.
AIMEE – The coldest of the Inquisitor’s aides, Aimee is believed to be a one of several related people in the Inquisitors employ. The young woman has distinctive silver hair and eyes and has never been seen without a data-slate, a pair of wire-frame glasses and a disdainful look on her features. While there has been no direct proof it is suspected that Aimee may be a psyker.
SHAIREL – While she never introduced herself and for a long time was though to be simply Aimee in a slinkier outfit Shairel is another of Thrakis’s inner circle. Always dressed in a bright red synth-skin bodysuit with her lower face concealed behind a mask, this young woman supports the same silver hair and eye colour as Aimee while being skilled in the arts of infiltration and assassination. Despite a quiet reserve she has been somewhat friendlier than Aimee.
GENEVIE – Rounding out the trio of silver haired women in the Inquisitors employ is Genevie the matron of a high-society escort and entertainment enclave on the ring-station surrounding Arctus IV. Unlike Aimee and Shairel, Genevie has pale green eyes. Genevie runs an information network that stretched beyond Arctus to several of the key worlds in the Calixis Sector all under the guise of entertainment for the wealthy. While maintaining communications with Thrakis’s various assets and those of the wider Imperium.
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Previously on: What Doesn't Kill You...
310.812.M41: The planet Scramus 2-15 a mid-level industrial and shrine world suddenly erupts in rebellion as hundred of millions of inhabitants suddenly become zombie-like beings seemingly under the control of small bug like organisms which attach themselves to the forehead and radically bolster the strength and toughness of those afflicted. The uprising taxes the world’s resources and units of the Imperial Guard are called in the pacification takes six months.
209.813.M41: Inquisitor Thrakis, having arrived on Scramus 2-15 and made an initial evaluation of the world and the situation calls in several promising recruits. These future acolytes are immediately put to the test to invesitage several areas of possible import amid the world’s sewer network. The Acolytes are issued their orders and descend into darkness where they encounter several of the Zombie-like citizens of Scramus 2-15. They also uncover what appears to be some sort of laboratory or research facility hidden behind complex holo-screens powered by an obviously Xenos Energy device.
By the time the Acolytes return to the surface, fighting has erupted once again and the group is forced to battle their way back to the Inquisitors command post to report.
242.813.M41: Information gathered from cogitation units found in the abandoned facility leads the Acolytes to Arctus IV a specialized Hive World dominated by a large orbital ring and a single hive on an otherwise Jungle planet. Arriving incognito the Acolytes begin their investigations of a local Manufacturing House called Hedron-Strein one of the planets leading noble houses. Impersonating Adeptus Administratum personnel the Acolytes attempt to uncover evidence that Hedron-Strein has connection to Scramus through their shipping records. Fearing for their safety the Acolytes dispatched two of their number to secure assistance from the local Adeptus Arbites while the rest continued to hunt through the houses records.
The Investigation is derailed as the group is captured. A strange rescue that appears to be a cover-up allows the Acolytes to battle their way to freedom but not before someone desides to trigger the Hedron-Strein facilities Viral Containment systems which detonates a massive chunk of the planet-side Hive.
In the aftermath the Acolytes determine a possible connection between the events on Scramus and Arctus in a ship called the Humanities Path, a combination Pilgrim/Transport vessel.
284.813.M41: Arriving in the Sepheris System the Acolytes use hastily built protocol to insinuate themselves as Sector-Custom officials. They quarantine the Humanities Path and board her with a heavily armed escort to make a search of her storage decks.
The Hunt proves maddening insubstantial, while illicit materials are found they do not match a strange device located on Arctus and apparently manufactured as an injection device for a drug. As the search wears on the Acolytes suddenly find a large group of men watching over servitors removing cargo from a hidden compartment. These men lead by a well dressed individual accompanied by two others swathed in concealing cloaks are alerted to the Acolytes presence and battle ensues. While the apparent ring-leaders beat a hasty retreat one of the cloaked figures is revealed to be a strange hoevering machine equipped with blades and plasma weaponry but built in an unknown design.
The Xenos-creation stalls the Acolytes long enough for its companions to detonate explosives in the starships engineerium which cripple the vessels ability to hold orbit. As the Acolytes retreat to the safety of several commandeered Aquila transports the pilgrim ship slips from its orbit and falls into the atmosphere of Sepheris Secundus before exploding and destroying all but a few hastily gather pieces of evidence.
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Just like “What Doesn’t Kill You” I decided to open this campaign with a short adventure designed to teach the new recruits to the game the basic mechanics as well as an introduction to the life of an Acolyte and the rigours of such duty. This prologue took about 4 sessions to complete including character creation as it started with a number of additional players before being whittled down to its core group. However rather than writing out what happened in these sessions, please enjoy this summary of events as recited to Thrakis.
Prologue: Do Your Duty
Location: Calixis Sector, Penal World A27S-Calixis, 350.813.M41.
Inquisitor Thrakis sat in his quarters aboard the battle barge Redoubtable only the slight pad of an otherwise silent footstep alerted him to the presence of one of his trusted agents. Slowly the huge man spun his chair about and with a short command he addressed the lithe figure clad in a sleek red bodysuit.
“Report.”
The infiltrator bowed her head, setting her shoulder length silver hair swaying slightly. Her voice was muffled behind the mask that covered her lower face but still penetrated the room with clarity.
“My Lord, as you requested I kept an eye on your new Acolytes during their recent… outing. In my opinion they performed as well as could be expected given the alacrity of their deployment to the planet.
To begin my mission I deployed ahead of their arrival to the surface of A27S via single person drop pod to the far side of the mountains around the penal facility. After awakening from a Stasis Slumber so as to avoid alerting the facility I infiltrated the broken remains of the Imperator Titan to watch and wait.
I can only assume they crashed down in the desert as planned as two days after my arrival Thorin the so called Warden of the prison sent out two buggies to pick them up. Upon their return the Warden instructed them as to the routines of the Prison and then sent them inside the rotting hulk.
For two days I watched them struggle to find some kind of safe place to rest as they fended off the greedy scavengers inhabiting the Machine-Gods former Avatar. I remained hidden when they visited the upper spires and encountered those whom had found faith through their incarceration, nor was I seen when they descended downwards towards what it locally called the Abyss.
I watched while they observed a rogue Tech-Adept accessed the plasma energy of one of the Titan’s Fusion Reactor Spirits and I followed when their presence was discovered. They fought well against the machine-beasts that hunted them and their retreat while hasty was not without purpose.
When they saw the Xenos-Slann sitting atop a mockery of the Emperor’s Golden throne and ruling over the vast pit into which the Titan has walked so long ago. I could feel their hatred and their clarity of purpose.
With little thought for their own safety they sabotaged the conduits feeding the Xenos threat its power, causing the eruption of a Plasma fire and interrupting the flow of coolant. It was at this time that you arrived accompanied by the Terminators of our hosts via teleportation and as Instructed I revealed myself to the Acolytes then.”
With her terse summary complete, Shairel stood silently letting Thrakis mull over her report. Five days had elapsed since Thrakis had ordered the arrest of 6 acolytes aboard the Battle-barge, they had been taken to a drop-bay, declared criminals and traitors to the Imperium before being dropped down to the surface of a penal planet.
It had all been a test with only a hand written note ordering them to “Do Your Duty” as a sign of their possible future. The penal facility was slowly being corrupted by the machinations of a Slann priest and while the Marines of the Emperor’s Shadows could have easily stormed the ruined hulk of the Titan the Inquisitor had decided to test some of his recruits.
Now a day after the threat was eliminated and the Imperators remains had been obliterated by orbital barrage it remained up to Thrakis to give his final verdict.
“Your opinion?” The Inquisitor addressed his otherwise silent assassin.
“They did their duty my liege.”
- Raith
PALIND