I was reading the tractor beam thread and thought that having a new beam slot would be awesome.
Ideas include:
- Tractor beam - limits movement to 1-3 speed.
- Active denial system - places stress. (based on microwave technology)
- Target assist - helps other ships hit somehow. (based on laser targeting)
- ECM beam - removes target locks and beam locks.
I would suggest that beams require you to burn a target lock and hit in the front arc, but once they hit you can use the beam on the ship as long as it stays within a certain distance.
This would make a fun support style weapon that is very unique due to the ongoing effects. It could include a new kind of token similar to the target lock: a beam lock.
Beam attacks would work like this:
- If this attack hits, place one red beam lock token near the enemy ship to indicate that it is beam locked.
- Place the blue beam lock token that matches the red token’s letter near the active ship to indicate that it is locking.
- Apply the effects of the beam weapon attack.
- Then cancel all dice results.
Beam locks would work like this:
- During the Combat phase, instead of performing any attacks, you may apply the effects of one of your beam attacks on one ship with which you have a beam lock as if it succesfully hit.
- Ships with blue beam lock tokens can only choose white maneuvers during the planning phase.
- If a ship with a beam token is further than range 2 of a ship with the matching beam token at the end of the activation phase, remove both tokens.
- You may discard a blue beam token at the begining of the combat phase. If you do, also discard the matching red token.
- You may only have one blue beam lock token at a time. If an effect would cause you to have a second lock, discard the first one.
Beam upgrades would work like this:
Attack Dice: 3 (or two, if three is too powerful)
Range: 1-2
Beam Attack: The defender [effects].
It is a little complex, but I think it would add a neat aspect.