I'm really liking the proximity mine changes

By Krynn007, in X-Wing

Been playing around with bombers and prox mines.

I'm really liking the changes.

For example, last night I flew

3 scimitar with prox mines

Academy pilot

Fel with ptl.

The prox mines are great.

I had some good luck dice rolls where I put one prox mine right under an awing and he rolled two hits and a crit.

Granted that's just a bad roll, but did kill the awing, it's the control of the board that I'm liking.

Fly in between two asteroids where I think he is going to go, and drop the mine. Now he has to take a different way through, and changes up whatever evil plan he had in mind. Leaving my other ships to get in a better attack position, or getting right behind my opponent.

It's not something I'd take to the worlds with, but it's fun, and something different.

Yes prox mines do on average 1.5 dmg. Sometimes they don't do any, but it's also just the idea that they really change what my opponent is going to do.

If he has to reconsider then that is a good thing.

Plus the new change that if it lands under a ship it detonates right away is nice

May do 0 dmg, may do 3, but just for the fact of having them on your ship changes your opponents strategy.

I have tried them on a Firespray and it's a decent way of dealing damage. Giving a Direct Hit to Soontir is no laughing matter, even though it should be about average.

EDIT: WHOA 3 BOMBS ON A FIRESPRAY

I think bombs are great anti phantom, anti 3 po tech.

With these new changes I really hope Prox become the new hotness. The problem Is see with them is that of all ordinance. Too pricey, one use. The Adrasta title is pretty keen, but c'mon, who'd going to sink all that into Protons? I guess the value is that you can run 'Neapolitan style' and have a bomb of every flavor loaded. You'd be the batman of bombs. What I was looking for was a title that reduced the cost or increased the number of usages on a piece of ordinance. I guess they're saving that for the Imp Aces 2.0.

That's certainly the Prox Mine squad I would run. Or this variation that I've tried:

Howlrunner

Academy Pilot x 2

Scim + Prox Mine x 3

100pts

From what I can tell, Prox Mine seems to shore up some of the Swarm's weaknesses, that being High PS, High Maneuverability ships, like the Phantom.

That's certainly the Prox Mine squad I would run. Or this variation that I've tried:

Howlrunner

Academy Pilot x 2

Scim + Prox Mine x 3

100pts

From what I can tell, Prox Mine seems to shore up some of the Swarm's weaknesses, that being High PS, High Maneuverability ships, like the Phantom.

Haven't had a chance to try it yet.

3 bombers though is tanky

One game I lost one early on and I still managed.