Azzameen with proximities looks sick.
And yes, I think bombs generally seem set to have a resurgence, though I'm not entirely sure this alone will have a huge effect on the PS meta.
Azzameen with proximities looks sick.
And yes, I think bombs generally seem set to have a resurgence, though I'm not entirely sure this alone will have a huge effect on the PS meta.
You won't see huge effects from the bombs, but it will be one more thing on your mind when you're designing lists.
Bombs on the new Scum Firespray will be a big deal. I expect a new bomb or 2 soon and if they are even equal to the effect of Seismic charge ( 2 auto damage for 3pts?) then they'll be an even bigger deal.
To the PS war...
About a year ago I'm pretty sure I was called "crazy" and "out there" and other things when I suggested that the game was going to move to higher PS in response to all the PS 4 lists running around. I guess I wasn't "crazy" enough nor "out there" enough since it shot right past the PS 6-7 realm I was talking about and turned straight up to 11(well, 9 most of the time). The PS war is here to stay but there will soon be just enough tricks to keep it from being only 1-2 vs. 9-11. I see S&V PS more in the midrange and that was, I'm assuming, a faction identity choice by FFG.
Not sure that I like the extra rock-paper-scissors mini game that adds to a game that is already feeling a little too RPS for some. I'm hopeful though. Hopeful.
You know, what was funny was I saw a lot of things that hamper the Phantom in SV previews, but nothing that screamed, help me kill the Falcon.
I guess they're okay with it taking up 32% of the meta. *passive-aggro attack mode initiated.
There's a card in the Starviper set that should hurt Han.