Anyone know what the Night Sisters Mothers stats would be?
Night Sisters Mother
Very ugly, so low charisma and may be one or two ranks in Fear
I'd say she is a Hunter/Sage specwise. I'd give her high agility, cunning and presence and good social skills as she was the leader of the tribe, so three or four ranks in leadership, negotiation and coercion, a couple of ranks in Knowledge lore.
Like for a player, or NPC?
NPC.. I really like the concept of the Night Sisters and I want to use them in my campaign.
Build her using the inquisitors' rules. It seems appropriate given she's the top brass of the Nightsisters.
Agreed, inquisitor as the base, tweak as needed.
Edited by GhostofmanInquisitor with Intense Focus (used with force powers for "spellcasting")
Just spitballing....
Say Wil 5, Cun 4, Brawn 2, all others 3.
I'd use Discipline as her primary "combat" skill with probably Melee as the secondary (may adjust this depending on exact powers/equipment)
Knowledge skills would probably be Lore and something else (probably outer rim, though education and xenology would work as well) more for their ability to work with key talents then to determine what she knows (unless she's intended to be a Party resource character instead of an opponent).
For actual skills I'd look at are: Medicine, Charm, Deception, Coercion, Leadership, Negotiation, Probably Stealth and Survival as well.
Adversary 3 and FR3.
Talents I'd look at are: Crippling Blow, Intense Focus, and Scathing Tirade. Parry as well depending on her equipment and the players.
Abilities I'd look at Aura of command or Imperial Valor if I expect her to have minions, Intimidating presence would be of special interest. All the force powers listed for inquisitors, though here's where I'd really have to deviate. Bind, Enhance, and Foresee are all thematically really good for her. Heal/Harm I'd take an extra long look at, probably removing the light/dark restriction for her so she can use it to either buff her buddies or hurt the players as needed.
Equipment would also vary depending on how you actually want to present her, but offhand Armored Robes are a given. Weapon-wise I'd probably give her a refined cortosis staff, or something with a similar effect, since Adversary 3+Defenses+Intimidating Presence would boost like likelihood of a flameout and make defeating her require creative thinking over just hitting her repeatedly with a lightsaber.
Edited by GhostofmanAs for the Night Sisters Minions they have energy bows of some sort.. I figure treat them as a Light Blaster?
As for the Night Sisters Minions they have energy bows of some sort.. I figure treat them as a Light Blaster?
During the Alpha test one of my players made a PC based on these characters and used the actual Bow and arrows from the Corellian book.
As for the Night Sisters Minions they have energy bows of some sort.. I figure treat them as a Light Blaster?
During the Alpha test one of my players made a PC based on these characters and used the actual Bow and arrows from the Corellian book.
Corellian Book?
Edited by Tirisilex
As for the Night Sisters Minions they have energy bows of some sort.. I figure treat them as a Light Blaster?
During the Alpha test one of my players made a PC based on these characters and used the actual Bow and arrows from the Corellian book.
Corellian book.?
Sorry... "Suns of Fortune" includes a buch of stuff including a Corellian Compound Bow or something. Stun-patch and RamboExplosive Arrows included.
Found this at the Star Wars site:
Mother Talzin, the spiritual guide of Dathomir's Nightsisters during the Clone Wars, held enormous power on her homeworld and wielded the strange magicks of the Nightsisters. She sold the services of the Nightsisters to the galaxy's wealthy and powerful, but wasn't above backstabbing any clients who treated her clan with disrespect. She earned the ire of Count Dooku by aiding one of her sisters, Asajj Ventress, exact revenge against the Sith Lord.
Magic like it or not is in Star Wars.
Edited by Tirisilex
Were you just trying to start and argument, or were you going somewhere with this?
'Strange magics' = Force use.
You can call it what you like, but it's the same thing.
Our ex-Jedi talks about 'The Force'.
Our Mystic talks about 'the spirits' or 'magic'.
But they're both using the same thing.
Nope no argument just stating.