This upgrade seems off. On the heal side, if you generate no dark side points with your force dice pool, the target heals strain equal to wounds. On the harm side, if you generate no light side points, you heal strain equal to wounds inflicted.
The problem is that as your character's connection with the Force grows stronger, the less likely you are to generate either effect. As you increase your Force Rating, the chance of getting at least 1 of each type of point grows. I looked through all 8 Beta updates, but I didn't notice any entry addressing this. Has there been any word on the diminishing returns for this upgrade?
Edited by verdantsf