Anyone made homebrew attack missions?

By GrimmSqueeker, in X-Wing

So, let me open with this. I found myself watching 'Flight of the Intruder' on cable the other night. Once I got past the whole 'doesn't really do the book justice bit,' I got to thinking about in in reference to Xwing. Specifically, the line from the bar fight scene: "Fighter pilots make movies, attack pilots make HISTORY."

Looking at the great air battles of WWII, which Star Wars drew heavily on, the pure fighter on fighter matchup was pretty rare. While aces are cool, decorated and celebrated, they really flew in support roles. The Japanese bomber pilots of the Kido Butai that hit Pearl Harbor, the Dauntless dive bomber pilots that broke through and sank the carriers at Midway, the heavy bombers over Germany, those are the ones that made the great impact on the war. Could they have succeeded without the fighters? With the exception of Pearl Harbor, not so much. But the fighters in those battles had one mission. For the defender, stop the bombers. For the attacker, protect the bombers. I want a taste of that here.

Even in A New Hope and Return of the Jedi, the big battles start off in this same vein. The Ywings start off the trench run with the Xwings providing cover. And at Endor, in theory the Ys and Bs should have taken the reactor, with the Xs and As keeping the TIEs off them.

What I'd like to see is mostly just some one shot missions. Some genuine love for the TIE bomber, Y and B in the role they are designed for. Builds where you need to pack some torps or missles, and enough to take a hardened target. Balancing fighters with attack planes and ordinance. Maybe throw in some fixed defences like turbolaser turrets and the like.

Thought? Comments? Links? Scorn and ridicule?

Like this idea, with the mission editor ffg released you can definitely make these scenarios! I love tournament dogfights but also love relaxing with some interesting scenarios!

Yes. Can someone please make some sort of bomber escort scenario? Maybe a 2 v 1 for those times you have 3 players.

I've done that for my home group... Did I put the mission in mish control? don't think so yet.

Way I did it was 5 TIE bombers had to be escorted, each one was a VP either way. They had to get off the board.

Each player had 100 points.

My 'Gamma Base' scenario might fit your idea of an attack scenario, and 'Raid on Fondor' is kinda similar, only the Corvette takes on the 'attack' role instead of fighters. Fondor definitely has the theme of an attack ship being defended by an escort screen.

If you wrote up a scenario, there are a few ways you could incentivize players to make a bombing force:

My Preferred Method: Give the target a resistance to primary weapon attacks, forcing players to invest in ordnance to take it down. I like to give hardened targets: immunity to normal primary weapon hits, but critical hits count as a normal hit. Ordnance attacks do normal damage.

You could decrease cost of ordnance weapons.

You could force players to choose certain types of ships and loadouts.

This is my preferred way to teach people the game. The first game my brother played with me, I created a scenario where he had to destroy a crippled Lambda using Proton Torpedoes. He had some Ywings and Xwings with protons, and an Awing harasser. I took a grip of Ties and had Vader come on after a certain amount of turns as a reserve. He scraped out a win but he had to pull a K-turn to line up the torpedo shot. Always let the rookie win, I say. ;)

Great ideas. Was thinking along the same lines.

Maybe have connected scenarios: load up TIE bombers/strike ships with ordinance. Escort them to an edge of the playing surface, then those same ships, even with damage cards must attack either an epic Capital ship or some fixed position.

sounds cool!

Edited by mikeespo

After realizing there aren't a whole lot of missions set up like the OP here described, I put one together:

ATTACK RUN

("Get set up for your attack run" did not fit :unsure: )