Okay, a little background. This is our first campaign using RtL, and it's really the first time most of us have played Descent. I'm playing the OL as the Sorcerer King, and the four heroes are Varikas the Dead, Steelhorns, Runewitch Ystarra, and Ronan the Wild. I have the first three sessions kind of summarized in my 'played games' on BGG, so I'll just repost that here:
Session #1: Conquest Level = 15 (5 OL + 10 Heroes); first game week
Completed 1st Level of Starfall Forest (1st dungeon)
Monsters faced:
Named Spider Leader
Giant Spiders (x2)
Troll (x1)
Kobolds
Skeleton (x1)
It was our first game of the Advanced Campaign, and took longer than expected due to frequent reference to the rulebook and a long initial explanation of the rules. Great time had by all, though.
Notes: This was the "Web of Lives" (?) dungeon level, I think, and I found it really difficult to spawn anything. The heroes make a real point of fanning out to block all avenues for line of sight (plus, I wasn't sure if monsters could open doors--which I have since discovered they can--so the heroes took everything in order as they wished).
Session #2: Conquest Level = 45 (29 OL + 16 Heroes); first game week
Completed 2nd Level of Starfall Forest (1st dungeon) -- The one with two sorcerer brothers (Ebon and Onyx, I think?)
Monsters faced:
Named Sorcerer Leaders (x2)
Master Naga
Dark Priests (x2, 1 Master)
Blood Apes (x2)
Beastmen (x6, 2 Masters)
Kobolds
Notes: Heroes had a particularly rough time with the Dark Priests, as well as three Beastmen spawned right at the end (one Master). This level went a lot better, I thought.
Session #3: Conquest Level = 74 (46 OL + 28 Heroes)
Completed 3rd Level of Starfall Forest (1st dungeon) -- The Crypt, I think
Three Overworld encounters (two non-combat)
Monsters faced:
Named Sorcerer Leaders (x2)
Named Skeleton Leader
Named Beastman Leader
Beastmen (x3)
Blood Apes (x2)
Master Skeletons (x2)
Skeletons (x8)
Heroes did much better this time around. OL upgraded Eldritch and purchased Snipers.
Alric Farrow successfully razed Dawnsmoor. Merick Farrow entered play.
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Okay, so after three sessions, we're standing at almost halfway to Silver level. I have now learned, though, that each named leader on a dungeon level gives the listed reward, so I owe the heroes some more conquest and gold. Since Level 2 had two leaders and Level 3 had three, the CP total should actually be 84 (46 OL + 38 heroes).
Hence, this post. Am I really supposed to have twice (or thrice ?) as many CP as the heroes at this point? I honestly don't see how. I only managed one kill on Level 1 of the dungeon (mainly b/c my monsters all stayed behind the doors until the heroes were ready for them), but I had at least three hero kills per level after that--including a cursed kill. The heroes, meanwhile, take the deaths in stride and just keep racking up more CP for themselves--Level 3 having two unactivated glyphs and three leaders certainly didn't help. Then, for the only combat encounter in the overworld, they just ran away as fast as they could.
So, we're effectively tied on CP at this point. Is this normal?