I decided to try something different this past week when I actually had time to play a match. We decided on 125-point builds, and I loaded out an Imperial list for the night. I also have been looking at the System Upgrade of Enhanced Scopes and how to make use of it. Specifically, how it would work with a Phantom given that the "official" way to build a Phantom means including the Advanced Cloaking Device modification in every build and go for a high PS with Vet Instincts.
Instead, I went with a Sigma Squadron Phantom with Enhanced Scopes, Stygian Partical Accelerator & Intelligence Agent. Woah, I seem to feel folks thinking... going for a PS 0 ship with only a PS 3 for firing? Are you crazy?!?
It's certainly a different way to fly a Phantom. Instead of stalking and pouncing late in the round after most everyone else has moved and action'd, the ES Phantom becomes a different kind of predator. Using the Intel Agent, I'd pick out the one enemy ship most likely to be a viable target, and if it made sense, take my decloak move and free Evade token (thanks SPA!), take my maneuver and then action accordingly. This is probably the most critical part of the whole play with an ES Phantom - being highly selective as to when you're going to decloack. Being able to accurately visualize where your target ship will end up and how it meshes into the decloak / maneuver combination is key to get that Range 1 shot.
I find that it gave me the ability to force my opponent into taking actions to respond to the imminent threat of the Phantom's guns, instead of making the Phantom work with what's left on the board. Moving first gave me the opportunity to always pick the most opportune route of decloaking / move / action. This is a combo that really needs to be planned out in your head before you do it though, as the Phantom is exposed for the round and you'd never want to decloak if you're going to end up in a firing solution of another ship. I was up against Wedge, Airen, two Knaves and two Bandits, and the Phantom only lost one shield point by the end of the match. It works if flown intelligently.
The next match I play, I think I'll be going for Echo or Whisper and see how they can make use of it.