So, I don't think most people consider this pilot at all. And to be honest, I do agree that he has major flaws. However. Can he be useful? Powerful?
Does he need a point reduction or an EPT?
I was pretty well beaten by this list:
Kagi HLC rebel captive 38
Tetran cowall wingman 25
3 APs 36
99
(Builder isn't working on my phone sorry)
I was able to only allow two shots from kagi the whole game and I was saving him for last as Soontir vs kagi but a last minute block with kagi let his Terran who had gotten rather lucky and survived get the last needed shot on me.
Not being able to TL did do some strong work on reducing my firepower.
With the wingman he was able to do harder turn than normal.
Much of my success at atopping his shooting was due to good asteroid placement and poor guessing on his part of where I went the first few turns.
Being able to place the shuttle at ps 8 seems very strong. You get a very good placement for forcing engagements. The cheapness also allows for some blockers and other filler.
Shooting first and not being something you can see move first also plays a big deal because how far large ships move and the difference between a move and not moving at all.
I would try this:
Kagi fcs 30
Soontir fel ptl hull 33
3 AP 36
99
Advanced sensors is also great. Making hard turns much better and getting away with the ps8.
On the last note, I really wish kagi had an ept so at least I could put veteran instincts on for ps10 mucho damage phantom catcher. For one or two turns.
Edited by Blail Blerg