Do knights need a Force rating of 2 to represent what knights do in the prequels?
Yes, more like 3 or 4. People seem to be forgetting the Committing abilities, and these to me are the most central of Jedi capabilities. Between Enhance, Seek, and Sense there are 5 potential, and completely flavourful, more subtle, mystical type powers that fully express the "leg up" that the Force grants a practitioner. And in game terms, relatively subtle...an upgrade in several key areas.
(In a way I wish these Committing abilities had taken more of a centre stage in the rules. Not easier to get or more potent, but more important to the game play, and maybe upgradable with their own extra branches.)
Anyway, a Knight is going to be able to Commit at least a couple of these in a crisis, while reserving one or two dice for other talents or active Force use, like leaping away and bugging out...
Where do we see a lot of this in the films though? To me it always seems like if anything here's actually very little force use. Some sure, but rarely more then a few times per act.
Also, and this may be just me, but I get the feeling that mechanically converting dark pips and managing the resukt is supposed to be far more common. Not like previous systems where you were expected to ride the light and forever shun the dark.... but like I said that my just be me....