Need Advice on how to Equip the Shadow Squadrom Phantom

By Captain_Arrr, in X-Wing

I am looking to equip 2 Shadow squadron Pilots in an Escaltion Tournament, and I am trying to make the most of their slots. I eas thinking of equipping them with:

Shadow

Intel agent

Adv. Sensors

SPA

Total 33

I was considering a recon specialist as crew instead but that can make this Phantom pricey.

Is this a good loadout or is thete a better way?

Few different options

I think hull upgrade maybe a good idea.

Gives them same hp as an xwing, but more maneuverable

Or recon specialist, and rebel captive

But i like the hull upgrade best. That has saved my hide in a lot of games

Edited by Krynn007

Just the hull upgrade?

Even on Shadows I'm still convinced that Advanced Cloaking Device is better than Stygium Particle Accelerator.

Its not because they'll shoot before you most of the time so you may aswell take the free evade, below PS 8 ACD loses alot of its strength.

I think his reasoning is that the really big advantage of the phantom is the mobility that comes from the cloak, not necessarily the agility, and so being able to decloak, attack and cloak every turn is more important than being a hard to hit target that only gets to attack every other turn. Not sure I agree, but a case can be made.

But and here's my thinking if your uncloaked you have 4 hit points and 2 agility, i've killed headhunters in one shot and they are in the same boat.

Stygian gives an evade on both decloaking and cloaking which might help you live a little longer, i'd also take recon specialist to help with defence.

SPA and recon specialist is pretty standard and very effective on shadows and sigmas.

Just the hull upgrade?

Thar why I suggested using hull upgrade.

I've used Stygium Particle Accelerator a few times on low PS phantoms, and I find I usually only get one use out of it. It helps for that first initial round of combat, but after that in most, but not all cases low ps phantoms either die or don't decloak.

As for using advanced cloak, I think its awaste of points on low ps ships. Yes their maneuver can benifit from it, but in a lot of cases they maybe dead before they get to use it as I really does benifit the higher ps ships.

Which is why I suggested hull upgrade. That's if it is 60 pt tournament.

Your basically flying an xwing that is a little more maneuverable and has better attack, and your paying for it. In pts.

I guess the big factor is what do you think you'll see at this tournament. As maybe that will help decide what to use.

Maybe rebel captive if you suspect fel, or Whisper.

Why not take whisper?

What else are you considering taking for the other rounds? And etc

Edited by Krynn007

Do you need Shadows specifically? Are you expecting a certain meta? Because they're lower PS than Han or Wedge, etc. I would just leave them at PS3 and give them ACD for mobility (and in case you get swarmed).

Do you need Shadows specifically? Are you expecting a certain meta? Because they're lower PS than Han or Wedge, etc. I would just leave them at PS3 and give them ACD for mobility (and in case you get swarmed).

Almost Everything will get to fire before them. 8 pts can be used in a better way

Edited by Krynn007

I think ACD adds enough mobility to be considered. Are you talking about one or two low-PS phantoms? If it's two I think SPA gets a lot more attractive. They can alternate firing and cloaking. I got rocked at my first tourney by a guy doing exactly that. But if it's just one you might need the mobility and need to fire every turn.

Sigmas with Sensor hammers and SPA's will cost you same and probably get you better returns (than shadows with ACD).

Sensor hammers

Sensor Hammers, also known as "Primitive Cloaking Device". They can't see you if their sensors are smashed to little pieces.

You know... I saw that error and just left it to see what people would do to it. Well done!

There is no particular meta. These will be for Worlds. I thought Shadows would be a good idea.

I plan on bringing throughout the list 2 RGP with PTL and 2 Black Squadrons with Predator. They would be in a pincer formation with the Blacks in the middle, then the shadows then the RGPs on the flanks.

Equip things on that will win. There I solved your problem.

;-)

Sigmas with Sensor hammers and SPA's will cost you same and probably get you better returns (than shadows with ACD).

I sort of like the spy theme you got going with the shadow intelligence agent. The recon gives you more focus but with the intel agent you can look at one of the dials and then choose your de-cloaking path. It will be slower than Echo or Whisper at dealing damage with their ACDs but it would be a nice flanker.

SPA and recon specialist is pretty standard and very effective on shadows and sigmas.

Agreed or the IA as crew helps for predictive decloaking if you go with SPA and can't fit RSpec based on the build. I've found the Shadows with Echo to be a lot of fun and surprisingly effective, IA on the Shadows gives me the chance to spy two dials.

Edited by Darph Nader

My recommendation would be to simply leave it as it is, maybe FCS it.

You would most likely be using it as a psuedo HLC platform, so so long as it is able to fire and dish out heavy damage, it is doing its job already. Except when repositioning, you shouldn't be cloaking / decloaking at all, but flying like a TIE instead.

Only tried once, but as an experiment:

- Stygium Particle Generator

- Weapons Engineer

- Fire Control System

Still have to try:

- Hull Upgrade

- Tactician

The latter version ignores the whole cloaking device fun and just treats your Phantom as a four-attack-dice X-Wing

Edited by Cununculus

Its not because they'll shoot before you most of the time so you may aswell take the free evade, below PS 8 ACD loses alot of its strength.

That's not the advantage. ACD lets you cloak after you shoot every round. Every round you decloak. Without it you're only shooting every other round and are just as vunerable after someone strips your SPA evade token.

Its not because they'll shoot before you most of the time so you may aswell take the free evade, below PS 8 ACD loses alot of its strength.

That's not the advantage. ACD lets you cloak after you shoot every round. Every round you decloak. Without it you're only shooting every other round and are just as vunerable after someone strips your SPA evade token.

The problem is the high PS heavy hitters shoot at you with 2 defense dice with no cloak before you can fire. And you probably won`t shoot because they the Phantom is destroyed.

The SPA at least gives you a guaranteed evade.

And the defense dice will fail you.

Its not because they'll shoot before you most of the time so you may aswell take the free evade, below PS 8 ACD loses alot of its strength.

That's not the advantage. ACD lets you cloak after you shoot every round. Every round you decloak. Without it you're only shooting every other round and are just as vunerable after someone strips your SPA evade token.

A low ps phantom is still a decent threat on the board.

Adding advanced cloak to one means it'll get to cloak after most shoot at it.

So most things will get to shoot while he only has two dice, before he even gets to cloak.

A dead phantom with an extra 4 points wasted.

That he never really got to use.

It's nice if you could cloak and decloak every round along with shooting, but points cam be spent better.

Stygium Particle Accelerator I've been using on the shadow Squadron

They are pilot skill 5

The first round of attack they have the evade.

I also like to team them up with echo, or fel. Scarier things on the board, so they kind of get ignored.

And if I really need to, I'll opt to cloak and get the free evade with four defense dice, over a shot if I don't think I'll kill something. Now if he is shooting at my shadow, and not echo or fel, then so be it. Even without shooting the shadow is being useful

Edited by Krynn007

FCS is a given. I want this next two weeks to try out 3 ship phatom lists, using generics. Just until i finally retire with wave 5 until scum gets released. This is one of the lists i am going to try out.

=====================
Clairvoyance Phantoms
=====================
100 points
Pilots
------
Shadow Squadron Pilot (34) [TIE Phantom (27), Intelligence Agent (1), Fire-Control System (2), Advanced Cloaking Device (4)] x 2
Sigma Squadron Pilot (32) [TIE Phantom (25), Intelligence Agent (1), Fire-Control System (2), Advanced Cloaking Device (4)]
Advanced cloaking mostly because of mobility.