So i saw some of the topics here about people being "married to their ships" or how the comodore is difficult to pull off thematically in a party. Commodore of a Lambda shuttle woohoo! But the former is an easy fix, if theyre married to their ship make more challenges oriented towards ship to ship combat. Anti aircraft guns, tie fighters, frigates and pray they dont run into a battleship. Anyway my idea for alternate starting was what about a light cruiser to start with for those who like the idea of that kind of game. Basically a small cruiser maybe around 3 decks with a crew of 100 or so and basically for the space parts of the game it would play a lot like mass effect. Pilot, copilot, gunner, astrogaters, engineering, and captain would be roles the party could fill few optional ones as well. The ship itself would be at least equipped with communications, a medical bay, maybe a science room, kitchen, crews quarters, a lounge or two.
Storywise i think it would fit as well as a light cruiser they would be big enough to play with larger ships but not quite capital sizes and using their ship for combat as well as a nearly self sufficient base of operations yet small enough to avoid the empire's attention everywhere they go. Participating in larger scale ship to ship combat would now be a possibility as well and of course as they game progresses upscaling to capital command could be a thing but id advise sticking to a smaller ship just to make the game go earlier.
Pros:
- Sufficient as a base of operations that moves
- Larger scale space combat
- Small enough to avoid the attention of the empire
- The players dont need to be married to the ship, there is enough crew onboard to maintain a presence without the captain onboard
- Commodore players have an opportunity to shine
- You have a crew for services that would otherwise require a planet stop
- You're a fan of mass effect

Cons:
- You have to keep the crew happy
- You are in for the long haul, you likely wont get another ship like this one
- You cant bring your ship on every planet, you will have to contend with planetary defenses if you try the whole nuke it from orbit tactic
- You wont always be able to fight from your ship, so your non space oriented players will get a chance to shine
*option: Have players have a second character/NPC they can control if you need a player in a certain role during space combat and they arent playing someone capable of contributing for the actual space bits. Like a soldier who didnt take gunnery for some reason or a doctor.
Suggestions for ships:
- Consular class light assault cruiser (nice size and body, Recommended)
- CR90 Corvette (Recommended)
- Gonzanti class armed transport
- Really anything with Silhouette of 5 or less, non restricted (depending) and has a crew of around 200 or less and not upgraded.
*I also recommended homebrewed ship designs to fit the specs post em here if you got em.
Running a game with a cruiser or small capital type ship:
I suggest running a game like this with the understanding with your players that they will not be able to be on their ship for the entire game otherwise Star Wars X-Wing might be more their style. Other than keeping the crew happy they are responsible for their well being and their duty to the rebellion if youre doing a rebel game. With a ship this size it will be very tempting to bully their way into various situations so establishing that despite their ships size and fire power they will be quickly out gunned on most civilized worlds between planetary defenses and the imperial navy who will be quick to respond to such a threat. Their smaller size and speed will be vital to staying alive, a star destroyer will rip their little cruiser to pieces in a matter of minutes. A shuttle to go down to planets if they wish to leave their ship in space. For space combat sections i recommend putting a mix of different encounters in various space terrain/phenomina including a large mixture of fighters and bombers, other ships of a similar class and occassionally needing to run from a battleship or carrier class ship. Civilized worlds will employ planetary defenses of planet to ship guns, fighters that can be quickly deployed and any imperial military in the area will respond and slicing a ship can in fact knock out a hyperdrive preventing escape. A few boarding encounters will contribute to the game but remember, their ship is also their home base you do want them to feel some degree of safety while on board where they can lick their wounds, restock on ammo and perform modifications.