
Okay, this is an older card. It's now a White maneuver, followed by taking a stress.
However, When are the massive benefits of executing that maneuver worth the potential damages?
The damage breakdown is fairly simple to calculate, and is as follows:
16:64 No Hits
24:64 One Hit
8 :64 One Crit
9:64 Two Hits
6:64 One Hit + One Crit
1:64 Two Crits
Or, if you're dealing with shields,
1:4 No Damage
2:4 One Damage
1:4 Two Damage
As we get to ships with greater hull+shield values, and now 3 regenerative astromechs, is this self-damage still non-permissible?
What is the difference in firing arc overlap between even a Boost and this daredevil thing?
How about the difference in knife-fighting turn-radius? In Arc-jumping?

