Dear all,
Am I right having difficulties handling chases with the rules as written? My PCs are often in situations where either they or their opponents flee and the respective other party giving chase. The rules as written are rather not suited for that kind of situation. Having each other’s turn in sequence is one problem, but not the main one and certainly not one easy to get rid of. The main problem in my view is, that the moment one (N)PC runs away at full speed (i.e. running (or even using the Sprint talent)), it is almost impossible for another one to catch him, let alone do something like striking with a melee weapon or shooting after him (considering all participants have (more or less) the same Move allowance). The moment one participant decides to shoot, he normally is out of the match as he can only do a half move, which is normally six times slower than the one running (let alone sprinting). Striking with a Melee weapon is normally not possible either as a Charge action is only half as fast as Running, so you will normally never reach your opponent to be in striking distance. The problem as I see it is that it is not possible to shoot (or strike) on the run as done in most movies. Thus the really cinematic situations of chases are simply not taking place in 40K it seems…
Any opinions? Thanks in advance!