So it looks like I'll finally be starting a game of EotE within the next couple of weeks. The group will be mostly newbies. Five people, two of which have never played an RPG, two who have played a bit, but are unlikely to ever be dedicated players (they have fun, but don't read the books in their downtime), and one who has played plenty of D&D. So there is going to be a learning curve here.
Now, I'm fairly sure some folks are going to want to be Force-based characters. My 14-year-old, for example, will very likely want to revive his Wookiee Jedi from the few sessions of Saga we played long ago. I don't mind Force Sensitive characters, but I do want this to be Edge of the Empire, not really F&D. I'm wondering if I should allow F&D characters, or if that will be information overload.
I'm also thinking of adding aspect of the game bit by bit. I was thinking I would have the brand new folks figure out their species and specialization, then I would just have like a quick grab of attributes and skills to give them, then run Escape from Mos Shuuta. I would leave out Obligation, Destiny Points, Force powers, and maybe Traits. For Long Arm of the Hutt, I would introduce spending XP, Destiny Points, Traits, and maybe Force powers. When Long Arm of the Hutt is concluded, I would introduce Obligation (hopefully we'll have worked in some backstory to incorporate for the characters), and let them spend any extra XP or credits they get by taking it. From there, it's off to explore the galaxy.
Any thoughts, given this setup? Sound workable? Would you allow FS specs and careers?