So it looks like I'll be running "Armed to the Teeth" vs 4 heroes soon, and I've discovered what appears to be a flaw in this quest while strategizing. I'd appreciate a second pair of eyes on it though.
I have gone the Warlord path this time and just picked up Reinforce (the errata'd version, mind you). However, even with errata I think the quest might be busted because of it.
Basically this is my plan.
OL Turn 1: All Hybrid Sentinels double move towards Foundry.
OL Turn 2: All Hybrid Sentinels now in Foundry. Collect 3 Aurium Wargear. (3 total).
OL Turn 3: Collect 3 Aurium Wargear. (6 total).
OL Turn 4: Collect 2 Aurium Wargear (8 total).
OL Turn 5: All Hybrid Sentinels move to Lava Cave.
OL Turn 6: Move 2 Minion Hybrid Sentinels off the map. Leave Master on the Lava Cave. (2x fatigue tokens)
OL Turn 7: Place 1 minion Hybrid Sentinel on the Ruins (optional). Then, play Reinforce on the master on the Lava Cave. Master and new minion move off map. (4x fatigue tokens) Quest complete.
Notes: I don't really care about the outcome of Encounter 1, as Splig isn't required for the plan. That said, I will be aiming to acquire my two Dashes going into Encounter 2. That's not guaranteed of course, but if I get it, this can actually be won in 6 Overlord turns by getting 2 Aurium Wargear right on OL Turn 1.
It is certain I will get Reinforce by the end of OL Turn 6, as less than 10 turns is required for me to have drawn my whole deck over the two encounters.
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I think this quest has an issue in that it was designed to require at least one Hybrid Sentinel to be forced to spawn all the way in the Ruins and then have to run to the Exit over multiple turns in order to complete the quest. This gives the heroes the ability to lockdown this Sentinel and have a chance to kill Valyndra.
However, Reinforce effectively bypasses this and allows the Overlord to complete the quest without ever having to respawn on the Ruins. It is very unlikely that the heroes can reach the Sentinels to stop them within 6-7 turns given they have to fight through the Ruins, find the key, get through multiple doors, and somehow slip past Valyndra herself to destroy/incapacitate heavily armored foes with Aurium Wargear buffs.
I wonder if this quest might require an errata. However, I'm not sure what can be done to fix it. As it is, the heroes' doom appears all but certain, which isn't as fun!
Thoughts?
Edited by Charmy