Introducing Black Crusade to New Players

By Crystal Geyser, in Black Crusade Game Masters

Hey there,

Does anyone have any advice for introducing Black Crusade to players unfamiliar with the 40k universe? They are familiar with the ruleset, as I have used it before for custom universes, but this will be their first time playing a campaign in the 41st Millennium.

Hmmm, more information about the campaign would help. I'd suggest the following: Explain the BASICS about what they'll be experiencing. They don't need all the background fluff yet, if anything it's something they can learn about as they play the game.

Explain the grim darkness, obviously. How high above space marines are to humans in general. That for the imperium it's basically the dark ages, but with laser weapons. Technology is religion, and not truly understood. If you have a heretek or people will be dealing with technology press this.

Give them an indept guide to the gods and what acts they approve and dissaprove of. At least your presentation of them.

Don't overload them with information, there are a few channels on youtube that go in about the fluff and explain the universe, might want to look into that and give them a few videoes and a stern "watch this!".

I'll just stress: don't overdo it because there's alot to take in, give them the basics to get started and they'll experience and thus learn the rest.

Number one rule for Black Crusade: Stand together with your fellow PCs, or die alone as you fight internal threats and external threats alike. It may seem like the place for PVP, but most of the time it's a bad idea.

I always like the Game of Thrones model. There is no law, only power, influence and wealth.

@Ghaundan - my plan is to build a Chaos sector a'la the Screaming Vortex and then give the players descriptions oft he planets and who lives there, allowing them to pick their own adventures.

Any other ideas?

I started out by giving them a rough description of the Imperium and the basic premise of the Horus Heresy, a description of the warp and the Chaos Gods, and then a breakdown of various Adepta/Legions to help them come up with character backgrounds.

Edited by Crystal Geyser

Well, most human chaos cultists joins chaos for a 'pure' purpose/goal. Something alike could be used, put the players in a highly autocratic system, tell them how they and their friends are being beaten, expose them to the bad face of the Arbites, and so forth.
That would be a way of starting out, as most citizens of the Imperium doesn't know much more than the Imperium exists, and our glorious Governor is ordained to rule over everything and everyone.

So, starting out by allowing the PCs to start their own revolution would be grand, and then slowly allow them to become corrupt and derailed from their original concept of "Freedom and liberties for everyone." Let them become the evil and twisted leader, make them do dealings with evil xenos, sell slaves, and even their entire planet for a junk buckets of a spaceship so they can go out and do more damage across the galaxy.

Hope this is somewhat helpful, this is how I would approach non-40K players and introduce them to the system and universe.

One thing that came to mind is that unlike in other games, in Black Crusade the players are the primary instigators. As the GM you may ask them to corrupt a planet. How they corrupt it is eentirely dependent on them

Agree'ing with Chrysalis. Point out this system does, at least the way presented, give the players alot of autonamy both in what to do and how to do it. This is becomes clear when compacts are considered.

Tell them the basics of what they'd know before, the horus heresy, the long war, how the planets in close proximity are at least as much that they've heard of them. And of course, the basics of warhammer 40k. It's an amalgamation of 80's pop culture, references and lifting ideas from sci-fi,horror and fantasy into one grim dark universe. Also, the rule of cool applies! If they have questions, answer. don't overload them by trying to explain everything.

I wish I could upload files - I wrote up a quick PDF explaining the Horus Heresy, the Imperium, the Chaos Gods, the Adepta and the Legions but I can't seem to find a way to post it here.

Dropbox link?

Send me a message and I'll have a look through them. I am looking for some background info I can give to my (new) players as well.

Edited by Chrysalis

This is the summary I gave them:

INTRO TO BLACK CRUSADE

IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR

" It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. "

- The Wiki ( http://warhammer40k.wikia.com/wiki/Warhammer_40k_Wiki )

I’m posting this document here so that people can get a handle on their character concepts and go through the basics of character creation without taking too much time. Specific questions can be posed to me via mgs, text, or meeting me in person.

Before you go any further, I recommend that you watch this video:

https://www.youtube.com/watch?v=-MeVxKZBOfM

So now that you’re roughly acquainted with the basics of the 40k universe, you’ll be ready enough to come up with a character concept. I’ll start off by breaking the news – as I’m sure you might have guessed, given the name Black Crusade, you guys will be playing as the bad guys. Black Crusade follows agents of Chaos, the primordial force that seeks to destroy the Imperium and devour humanity. Some Champions of Chaos believe their efforts to be noble, viewing the Imperium as a crumbling, oppressive dystopia (which it is) that must be destroyed for the human race to begin. Some believe that the Chaos Gods’ offer of daemon-hood and immortality is the next step in the universe’s evolution, which must not be resisted. Some have no lofty ideals and view Chaos as a tool to help them fulfill their own short-term agendas.

CHARACTERS

Here I will summarize character concepts. I won’t go into the rules as to actual character creation, but I will post some condensed fluff here so that people can begin to think about their backstories and determine their concepts.

SPECIES

There are two Race options: Human and Chaos Space Marine .

Humans: Humans are your run-of-the mill servants of Chaos. In the Imperium, human life is viewed as an expendable resource, and famine, plague, war and worse are ever-present themes of imperial life. For most humans, that is what drives them to worshipping Chaos. The Imperial Priest who knows the Emperor is not listening, the soldier who wants to just live one more day, and the tech-priest who wishes to throw aside the shackles of superstition in the name of science are all examples of human heretics. Of course, not all of them are so idealized. You definitely get scheming warlords and deranged warlocks who seek ultimate power. You do you.

Chaos Space Marines: Genetically engineered super-warriors, these ancient, immortal beings are Chaos’s most powerful servants. Literal demigods clad in power armor and armed with the best weapons their dark patrons can provide, Chaos Space Marines are the ultimate soldiers of their dark gods. Despite their much greater power level in comparison to human characters, Chaos Space Marines have a number of drawbacks. First of all, they are less versatile. Chaos Space Marines have a hard time infiltrating social situations or going undercover. They also are somewhat constrained in their roleplaying opportunities by their inhuman mindsets – Space Marines do not feel conventional emotions like fear or love. Finally, Marine backstories are more constrained because each Marine is descended from a Legion, which determines a lot of his outlook and personality.

Also, Marines are all male. That’s because you have to have a %99 percent match to your legion’s primarch to survive becoming a space marine, and every primarch is a mutated clone of the Emperor, who was a man. If you really want to be a female space marine, we can work it out, as I would prefer to bend the canon for the sake of fun, but other space marines will treat you with a mix of fear, disgust and confusion.

More information regarding Human Worshippers of Chaos, and Chaos Space Marines, can be found here:

Humans: http://warhammer40k.wikia.com/wiki/Heresy

Chaos Space marines: http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine

ALIGNMENT

You might want t think about alignment. There are four Chaos Gods, and five alignments.

Unaligned: This has a variety of flavors. Perhaps you worship all the Gods equally, or maybe you worship none of the Gods but instead worship Chaos as a force. Maybe you worship a specific Daemon Lord. Maybe you don’t worship anybody! Religion isn’t all its cracked up to be. http://warhammer40k.wikia.com/wiki/Chaos_Undivided

Khorne: Khorne is the blood god and the lord of skulls. He embodies the spirit of battle, war, murder, and carnage. Worshippers of Khorne are combat-oriented, and gain powerful bonuses to melee fighting. Khorne’s favored colors are red and brass. A devotee of Khorne is just as likely to be an honorable knight as a blood-soaked madman. Every act of destruction enhances Khorne’s power, and it is to Khorne that all takers of life owe their souls. In appearance, Khorne resembles a wolf or a hound, clad in armor, seated on a throne made of brass and skulls. It is this allegorical depiction that leads to the battle cry: “Blood for the Blood God! Skulls for the Skull Throne!” http://warhammer40k.wikia.com/wiki/Khorne

Tzeentch: Tzeentch is the most convoluted and paradoxical of all his domains. He is simultaneously the god of magic, change, mutation, lore, secrets, and lies. His realm is labyrinthine and his lots are impossible to decipher. Devotees of Tzeentch often include powerful psykers, those who seek forbidden knowledge, plotters, and schemers. In aspect, Tzeentch is depicted in many forms – a vulture with deep blue plumage, a writhing mass of pink faces and tentacles, or even a flare of multicolored fire. His daemons tend to be just as changeable. http://warhammer40k.wikia.com/wiki/Tzeentch

Slaanesh: The god of decadence and perversion, Slaanesh alone is divinely beautiful. Slaanesh lives in a luxurious palace and resembles an angelic hermaphrodite, and it is said that he who looks upon the god’s visage are doomed to servitude. Slaanesh embodies six sacred sins, which include avarice, lust, gluttony, pride, sloth, and paramouncy. His favored colors are pinks and purples, although any colors that please the senses are open to him. Devotees of Slaanesh can range from perfectionists such as painters and poets, socialites such as priests and merchants, or hedonistic criminals and traitors.

http://warhammer40k.wikia.com/wiki/Slaanesh

Nurgle: The Chaos God of plague and decay, Nurgle is notable in that he is the only god who actually cares for the well-being of his worshippers. Nurgle resembled a bloated daemon of plague, bursting with corpulent immensity. His devotees re those who fear or are fascinated by death, and many of Nurgle’s psykers focus on necromancy and the alteration of the flesh. His favored colors are green and brown, and he grants unnatural resilience and undead immortality to his worshippers.

Why does alignment matter? It alters how you spend XP. For example, a character Aligned to Slaanesh will have an easier time buying skills related to seduction and interaction, such as Charm, than a follower of Nurgle. Essentially, the XP cost for Skills and Talents becomes either more expensive or cheaper, depending on your alignment. Don’t meta-game your alignment. It’s a big part of your character’s personality and aesthetic.

FACTIONS

Most characters in the 41 st Millennium are members of factions, or at least once were. For humans, these factions are the governing, religious and military bodies of the Imperium, called Adepta. For Marines, each Marine is descended from a Legion, each with its own values and heraldry. If you have an idea that doesn’t fit into any of these factions, or you don’t want to use them, feel free.

Human factions include:

Adminsitratum – The bureaucracy of the Imperium. Full of robed clerks, hooded secretaries and scribe-monks, the Adminstiratum is responsible for ensuring that planet’s tithes are paid, that resources are properly catalogued, that military is properly mobilized, and all the other minutiae in running an empire. http://warhammer40k.wikia.com/wiki/Administratum

Adeptus Astra Telepathica – Communication in the Imperium is done via the usage of Astropaths, psykers who have been bound to the Emperor’s essence and are capable of sending messages over great distances through their minds. The Adeptus Astra Telepathica recruits thousands of psykers using their Black Ships. Those with enough power to be used by the Imperium are tortured and brainwashed into conformity – those too weak to be of use are sacrificed to sustain the Emperor’s immortal essence. http://warhammer40k.wikia.com/wiki/Adeptus_Astronomica

Adeptus Mechanicus – This Adeptus manages all of the Imperium’s industry and science. Extremely religious, the Mechancium practices a form of cult worship, viewing the Emperor as an aspect of their own deity, the Omnissiah or Machine-God. Within the Mechanicum, innovation and modification of existing technology is viewed as tech-heresy, which drives many tech-priests away so that they can practice their studies outside of such a confirmative environment. http://warhammer40k.wikia.com/wiki/Adeptus_Mechanicus

Adeptus Arbites – The law enforcement of the Imperium, stationed on most planets and charged with the dissolution of cults and heretics.

Officio Assasinorum – The Assassin Temples of the Imperium, quasi-religious institutions that hone the arts of killing in a variety of formats.

The Inquisition – Warhammer 40k at its darkest. The Inquisition is the organization that roots out heresy in all its forms, battling the daemonic, the alien and the heretical. The Inquisition holds the power to execute without provocation, condemn entire worlds of innocents to death on suspicion, and is even sanctioned to use the weapons of Chaos against it. The Inquisition is divided into three Orders – The Ordo Malleus, which specializes in daemon-hunting, the Ordo Xenos, which handles aliens, and the Ordo Hereticus, which battles the human threat.

Minsitorum – Also called the Ecclesiarchy, the Ministorum serves as the religious church militant and, next to the Mechanicum and the Adminsitratum, holds the most power in the Imperium. Imperial clerics and priests are zealous in the extreme, worshipping the Emperor as a living god and burning those who do not comply. The Ministorum maintains a militant wing known as the Sisters of Battle, similar to Vestal Virgins, but armed with power armor and chainsaw weapons. Think of them as the female equivalent of Space Marines, sans twenty extra organs.

Imperial Guard and Navy – These factions handle the military of the Imperium. The guard is billion-strong and poorly armed, primarily employing a drown-with-bodies tactic and suffering high attrition rates. Similarly, the navy engages in space battles.

Heretics –While your character could have formerly been a member of any of the above institutions, Maybe you were a psyker who founded his own little cult, or a mercenary for the gang. Feel free to come up with whatever idea you like.

LEGIONS

All Space Marines come form Legions, which were founded during the Horus Heresy. Each Legion has a Primarch, its own cultural beliefs and practices, and its own unique heraldry. Now, just because you hail from a legion does not mean you conform to their beliefs – for example, depending on your backstory, it may make perfect sense for your to renounce your former ties and strike off on your own.

The Legions are as follows. Remember, even is a Legion did not turn traitor during the Horus Heresy you can still choose it – individual marines turn traitor all the time, regardless of their Legion.

Traitor Legions include:

Black Legion: The largest of the traitor legions, this legion is descended from the Sons of Horus, Horus’s own legion. Now, it is lead by Abaddon, and seeks the utter destruction of the Imperium. The Black Legion is an open organization – anyone from any Legion, of any alignment, can join, as long as they repaint their armor and swear fealty to Abaddon. Their colors are black, trimmed with gold, and their symbol is an Eye combined with an Eight-Pointed Star. http://warhammer40k.wikia.com/wiki/Black_Legion

Word Bearers: The most zealous of the legions, the Word Bearers were the first to turn to Chaos and accepted it with open arms. Their Primarch is Lorgar, who preached that humanity’s next conquest would be mastery of the warp and unity with the Chaos Gods. Word Bearers are highly religious and often curry and track with daemons. The Word Bearers are officially an Unaligned Legion. Their symbol is a demonic skull, surrounded by flames, and their armor is dark red trimmed with silver. http://warhammer40k.wikia.com/wiki/Word_Bearers

Alpha Legion: Masters of subversion and infiltration, the Alpha Legion uses unorthodox tactics, often putting into place grand schemes and conspiracies while focusing on misdirecting their opponents. Their primarch, Alpharius, is known to have often undergone cosmetic surgeries to impersonate other Legionnaires. The Alpha Legion focuses on insurgency and fostering human cults. Their colors are blue and green, and they are an Unaligned legion. Their symbol is a hydra. http://warhammer40k.wikia.com/wiki/Alpha_Legion

Iron Warriors: Sons of the Primarch Perturabo, the Iron Warriors love the siege. Heavy weapons, tanks, long-range attacks and the usage of demonically-possessed mechas known as daemon engines all feature heavily in their ranks. Many of their members undergo scientific training with the Dark Mechanicus, becoming Warpsmiths. Their colors are silver and brass, and their icon is a metallic skull. They are an Unaligned Legion. http://warhammer40k.wikia.com/wiki/Iron_Warriors

Night Lords: The Night Lords despise faith in all forms, renouncing both the Emperor and the Chaos Gods. The Night Lords use terror and confusion to aid their assaults, often sabotaging enemies and spreading gruesome foreshadowing of their coming to instill dread. Their colors are midnight blue and brass, and they often desecrate their armor with lightning patterns and gory kill-trophies. Their Primarch is Konrad Curze, their symbol is a Death’s Head, and they are Unaligned. http://warhammer40k.wikia.com/wiki/Night_Lords

Emperor’s Children: The Emperor’s Children were once the Emperor’s favored legion, the only one allowed to bear his holy icon of the Aquila. Over time, however, their pursuit of perfection led them into debauchery and perversion, dedicating their legion to Slaanesh. Their primarch, Fulgrim, lead them on a crusade of decadence, and now the legion still seeks self-indulgence and sensation. Their colors vary, but usually incorporates shades of pink and purple, with gaudy and flashy decoration. Their icons are a winged talon and the icon of Slaanesh. http://warhammer40k.wikia.com/wiki/Emperor%27s_Children

World Eaters: Lead by Angron, the World Eaters are dedicated body and soul to Khorne, the Blood God. Raging berserkers, they favor close combat and the thrill of the hnt over all else. Their legion does not contain any psykers, for Khorne views such beings as cowards. Their colors are red and gold, and their icon is a planet being curshed by fanged jaws. http://warhammer40k.wikia.com/wiki/World_Eaters

Thousand Sons: The Thousand Sons are dedicated to Tzeentch. Given that their primarch, Magnus the Red, was a powerful psyker, most of the legion’s marines became psychically endowed, resulting in a high rate of mutation. Eventually, their chief sorcerer cast a spell that reduced all of the legion’s non-sorcerers to mindless automatons, dissolved to ghostly dust within their armor. Their colors are blue and gold, and their symbol is an Ouroborous. http://warhammer40k.wikia.com/wiki/Thousand_Sons

Death Guard: The Death Guard became dedicated to Nurgle when their fleet was trapped in the warp and attacked by daemons. Their Primarch, Mortarion, desperate to save the lives of his men, pledged the Legion to Chaos to escape the attack. Now, the Death Guard fights using toxins, diseases and foulness as their weapons. Their armor is stained with the shades and colors of rot and decay, and their symbol is the Icon of Nurgle. http://warhammer40k.wikia.com/wiki/Death_Guard

Loyalist Legions:

Ultramarines: The largest loyalist legion and considered a model for the others, the Ultramarines are the typical “Space Marines.” The chapter religiously follows their Primarch Guilliman’s thesis, the Codex Astartes, which dictates how a Space Marine chapter should be organized and battle. Their colors are blue trimmed with gold and white, and their symbol is an inverted omega. http://warhammer40k.wikia.com/wiki/Ultramarines

Imperil Fists: The sons of Dorn, the Imperial Fists embody defensive combat. Fortifications, ranged fire, and mechanization are themes present in Imperial Fist ethos. Their armor is yellow, trimmed with black, and their icon is a clenched gauntlet. http://warhammer40k.wikia.com/wiki/Imperial_Fists

Blood Angels: Sons of Saint Sanguinius, the most revered Primarch in the Imperium, the Blood Angels embody both haunting beauty and dark ferocity. Their implants are mutated so as to infect them with vampirism, resulting in a bloody close-combat assault doctrine. Their colors are red trimmed with gold, and their symbol is a winged drop of blood. http://warhammer40k.wikia.com/wiki/Blood_Angels

Dark Angels: The Dark Angels hide a terrible secret, and none know what it is. As such, the chapter is extremely zealous in their worship of the Emperor and of melancholy mood. Symbols of penitence and regret, such as robes of mourning, are often integrated into their armor. Their Priamrch is Lion’El Johnson, and their symbol is a winged sword. Their colors are dark green. http://warhammer40k.wikia.com/wiki/Dark_Angels

Space Wolves: The Space Wolves Legion is descended from Leman Russ, and recruits from their icy home world of Fenris. The Space Wolves embody elements of Nordic mythology and tradition, very much being Viking berserkers. Their colors are grey and bronze, and their symbol is a wolf’s head. http://warhammer40k.wikia.com/wiki/Space_Wolves

White Scars: This legion’s primarch is Jhahgatai Khan. The White Scars are masterful huntsmen and trackers, and often utilize fast vehicles such as aircraft and armored bikes in their pursuit of prey. Their colors are white, trimmed with red, and their symbol is a jagged bolt of lightning. http://warhammer40k.wikia.com/wiki/White_Scars

Iron Hands: This chapter abhors all weakness. Motivated by the death of their primarch, Ferrus Manus, and also by their reverence of the Omnissiah. The usage of bionics is prevalent in the chapter, and it is considered the holiest of honors to become totally mechanical. Their colors are black, trimmed with silver, and their symbol is an open gauntlet. http://warhammer40k.wikia.com/wiki/Iron_Hands

Salamanders: This chapter embodies the essence of the noble protector. Forged from the heat of the fires of their home world, Nocturne, the Salamanders honor their Primarch Vulkan’s teaching of honor and loyalty. Their colors are deep green, an their symbol is a fiery dragon. Their implants are heavily mutated by Nocturne’s atmosphere, resulting in jet-black, scaly skin and blood red reptilian eyes. http://warhammer40k.wikia.com/wiki/Salamanders

Raven Guard: Infiltrators and stealth ops, the Raven Guard paints their armor black to blend into the shadows. Snipers and assassins make up a good portion of their ranks, and they generally eschew tanks and vehicles for light jump packs and scout armor. Their primarch is Corvus Corax, and their symbol is a raven. http://warhammer40k.wikia.com/wiki/Raven_Guard

Successor Chapters and Splinters: After the Horus Heresy, Guilliman forced all of the Legions to subdivide into smaller chapters, to prevent any one primarch from controlling the power of a whole legion. Each of these successor chapters took a new name, new heraldry, and new beliefs. Similarly, the fragmented nature of the Traitor Legions means that new companies and squads and forming their own identities all the time. So, if you don’t like a Legion here or want to just make up your own, feel free – just remember to pick which Legion it is descended from (or don’t, if your chapter doesn’t know who its primarch is).

ARCHETYPE

There are four classes, or “archetypes” for each race. Don’t worry about repeating classes – even if two people choose the same class, background, alignment and playstyle will make them suitably different as to be almost unrecognizable.

Human Classes:

Apostate – Someone who uses their words and guile to get their way, rather than brute force. Begins with a number of fellowship-oriented skills and the class’s special ability, Serpent’s Tongue, helps you use your Infamy Points (a measure of your standing and reputation) to gain good reputations with various power groups. In-universe, Apostates often include corrupted priests, politicians, or spies.

Renegade – The combat class for humans, the renegade can be built for a variety of combat styles. The class ability, Adroit, lets you pick a type of combat to specialize in. Renegade often include bounty hunters, mercenaries, traitorous guardsmen, or naval officers.

Heretek – A heretical tech-priest of the Dark Mechancius, Hereteks are the masters of building and understanding technology. Hereteks begin with an array of bionic implants and knowledge skills, and depending on their alignment can be used to create occult artifacts and gear.

Psykers – Human psychics who channel the power of Chaos to fuel their sorceries. All psykers have a number of psychic powers they can buy, but aligned psykers also get to access psychic powers dedicated to their specific god. Don’t play as a Khorne psyker, or you lose your psyker powers. In universe, psykers can be mad scientists, feral shamans, urban soothsayers, and more.

Marine Classes:

Champion – Sergeant or commander, this Chaos Space Marine is a leader on the field and specializes in commanding and rousing. The class’s special ability lets him inspire others to greater heights using his divine presence. In universe, squad sergeants and company commanders would be considered Champions, along with legion officers.

Chosen – Even for a Chaos Space Marine, Chosen are vicious and focus on fighting. Their class ability allows them to do more damage when triggering Zealous Hatred attacks, and they can be built for a variety of combat styles. In universe, veterans of the Horus Heresy and weapon specialists tend to be Chosen.

Forsaken – An outcast amongst others, Forsaken are Marines who are shunned by their Legion (or choose to leave) to live out a solitary existence. Forsaken gain bonuses to using their reputation to acquire goods, gear and services, as they are used to fending for themselves. In universe, Forsaken are often traitors from Loyalist legions or members of Traitor Legions who did not adhere to their legion’s beliefs or alignment.

Sorcerer – A Chaos Space marine who is also a psyker. Again, don’t align him to Khorne. While he’s not quite as useless as a human Khorne psyker due to his implants, just don’t do it.