Push the Limit, when does it apply stress

By justin read, in X-Wing Rules Questions

Currently we are ruling in our store that push the limit causes stress for any action that involves a measurement (boost, barrel roll, target lock) regardless of whether you can complete the action or not. You took your chance it failed is my attitude towards it. We're not really bothered if someone decides "actually I don't think that evade or focus was worth the stress I won't push the limit" as long as it's still that pilots activation nothing has been measured no advantage has been gained unless you're really good at reading your opponents expression. Your thoughts or an official ruling would be cool.

That is incorrect. You are free to choose a different action (or no action at all) if you measured can't complete the action. If you choose no action, then you would not get the stress.

If you choose no action, you havent pushed thd limit. If the stress happens befire, then technically ylu cant do any second action as you are stressed.

Here's the most relevant ruling we have that relates:

http://community.fantasyflightgames.com/index.php?/topic/120908-dutch-target-locks-not-the-normal-question/page-3#entry1246104

While that involves Dutch handing out his TL, I don't see why the same wouldn't apply here. If you use PtL to try an action that you can't, you back out all the way to the declaration of PtL, and can choose to PtL for another action, or not do it at all.

Here's the most relevant ruling we have that relates:

http://community.fantasyflightgames.com/index.php?/topic/120908-dutch-target-locks-not-the-normal-question/page-3#entry1246104

While that involves Dutch handing out his TL, I don't see why the same wouldn't apply here. If you use PtL to try an action that you can't, you back out all the way to the declaration of PtL, and can choose to PtL for another action, or not do it at all.

Thanks Buhallin, was too hard to bring up the ruling and link from my tablet

Not really the same thing but I see where you're coming from. The main distinction for me is that there is no penalty for Dutch's ability.

And there shouldn't be a penalty if you can't use PtL. The official ruling would be along the lines of you're not locked into to anything if you can't complete it.

The way you are playing it seems really harsh.

And there shouldn't be a penalty if you can't use PtL. The official ruling would be along the lines of you're not locked into to anything if you can't complete it.

The way you are playing it seems really harsh.

I agree, as long as you are playing by the competitive rules.

I could see the other side of it if people were doing a roll/boost, seeing they were still in arc and then saying, nevermind, i'll stay where I am and not PtL. With competitive rules, there is no need for a penalty if you can't complete the action, because you are locked into doing it if you can do the aciton.... even when you realise you're not where you thought you'd be.

It kinda depends on whether the games are competitive or not, as well. If it's not a competitive game, you can pre-measure all the options of your barrel roll or boost before deciding. Same thing goes for the target locks. The only change the Competitive Play rules make is to lock in your action if you can do it.

Not really the same thing but I see where you're coming from. The main distinction for me is that there is no penalty for Dutch's ability.

The key on the PtL is "Then..." If you don't perform the action, you don't get the stress.

Never mind. Got something wrong.

Edited by StephenEsven

There isn't technically a penalty for PtL either. There's just another part of the card ability.

Yes, this is an important thing to keep in mind. Too often people look at things like stress as being a penalty or cost, and that's not accurate, it's just an effect. There is no cost in performing PtL, you're not paying for it by gaining a stress. You're also not being penalized with that stress.

In many perhaps even most games, a penalty is often applied even if you weren't able to perform the action, because the attempt is what causes the penalty. But that is generally not true for X-Wing.

It's like the idea that the rule is that if you have both a negative effect and a positive one, they don't just cancel each other out, but rather the negative one takes effect, trumping the positive one.

There is no such rule!

There is a rule that an ability that increases the difficulty of a maneuver, trumps an ability that decreases the difficulty. But you then have people who try to apply that in general, which is simply wrong.

I would say after you perform the second action the wording which is stated at the very end, "Then receive 1 stress token" So if you can't perform the additional action and you choose not to perform another action then don't get stressed.

I know there is allot of players (stuck in 3rd ed 40k mindset) that is completely against anything that they could consider to be a pre-measuring tool. However that is not the case in X-wing. It is not a measurement until you put the template down, if it happens to be an illegal action then it doesn't happen and it really doesn't matter if it was measured or not. It is not like you are placing templates down as you select dials. Using actions for re-positioning is part of the game.

If you don't like the concept it is only going to get worse with cards like Stay on Target. However I will argue that if you use that card you cannot place a different template until you change the dial. I hope that covers the difference between illegal and legal measurements.

Edited by Marinealver