R2-F2 is he any good?

By benbaxter, in X-Wing

I don't see many people using him, but he seems like a helpful little guy on ships like Biggs. In my mind he is awesome against swarms

What is it about him that leaves him underused?

Giving up your action to add an extra green dice just isnt worth it right now. Now with push or experimental interface comes about then he will be a bit better.

He's solid. The biggest knock on him is that he takes your ship's action. That requires Biggs to get his Focus tokens from his friends Garven and Kyle. Plus, he adds points to a ship that is probably going to die quickly.

I'm sure we'll see some attempts to use him again with Experimental Interface.

He's usually not worth the points, largely because you have to spend an action to activate him every turn.

I only take him in very specific scenarios, usually when I have a glut of free actions and a ship I want to use as bait/to absorb enemy fire. Like running Etahn in an epic game, where his ability is a massive force multiplier, and thus a huge target. In that case I back him up with extra actions and tokens from several support ships.

He's solid. The biggest knock on him is that he takes your ship's action. That requires Biggs to get his Focus tokens from his friends Garven and Kyle. Plus, he adds points to a ship that is probably going to die quickly.

I'm sure we'll see some attempts to use him again with Experimental Interface.

I am not a math wiz, but with the focus fire from 3-4 ties, wouldn't 4 extra green dice be more beneficial than one focus token?

NO

But I don't think stealth device is any good

He's solid. The biggest knock on him is that he takes your ship's action. That requires Biggs to get his Focus tokens from his friends Garven and Kyle. Plus, he adds points to a ship that is probably going to die quickly.

I'm sure we'll see some attempts to use him again with Experimental Interface.

I am not a math wiz, but with the focus fire from 3-4 ties, wouldn't 4 extra green dice be more beneficial than one focus token?

Sounds good, but remember you pay 3 points for R2-F2, and that's not the only situation you're going to encounter. MajorJuggler, the local head Mathwinger has looked into him and found R2F2 wanting.

Sounds good, but remember you pay 3 points for R2-F2, and that's not the only situation you're going to encounter. MajorJuggler, the local head Mathwinger has looked into him and found R2F2 wanting.

Cool, thanks for the info :)

Assuming R2-F2 is in a vacuum, like he's on a ship flying by itself with no other upgrades, let's check out the math:

columns:

1. ship agility | (A)

2. average # of dodges with no action | (3/8) x A

3. average # of dodges with focus | ((3/8) +(2/8)) x A

4. avg # of dodges with evade | 1 + ((3/8) x A)

5. avg # of dodges with R2-F2 | (3/8) x (A+1)

0 | 0 | 0 | 1 | .375

1 | .375 | .625 | 1.375 | .75

2 | .75 | 1.25 | 1.75 | 1.125

3 | 1.125 | 1.875 | 2.125 | 1.5

4 | 1.5 | 2.5 | 2.5 | 1.875

Without a supplementary action, R2-F2 won't ever beat out taking an evade for a single attack. He beats out taking a focus only when your native agility is 1 or zero.

That's part of the reason why he isn't used much.

However, if you know the enemy will focus fire on your ship and attack it multiple times per round, his benefit grows. I'll look at biggs in particular, since he's someone you can rely on enemies focusing fire.

columns:

1. # of attacks where Biggs is the defender | (D)

2. avg # of total dodges with evade action | 1 + ((3/8) x 2 x D)

3. avg # of total dodges with R2-F2 action | (3/8) x 3 x D

1 | 1.75 | 1.125

2 | 2.5 | 2.25

3 | 3.25 | 3.375

4 | 4 | 4.5

You can see that if Biggs suffers 3 or more attacks in a single, R2-F2 nets him an average higher number of dodges. The more attacks, the more benefit R2-F2 has. However, you lose the flexibility of getting to choose when to spend the evade token where it has the greatest effect (and its points that you arent spending somewhere else).

Edited by MrCorellian

You can see that if Biggs suffers 3 or more attacks in a single, R2-F2 nets him an average higher number of dodges. The more attacks, the more benefit R2-F2 has. However, you lose the flexibility of getting to choose when to spend the evade token where it has the greatest effect.

Right, of course his ability gets progressively better the more attacks he gets to work against. But keep in mind that R2F2 also costs you three points and the astro slot. That's also a factor when you talk about efficiency.

He's solid. The biggest knock on him is that he takes your ship's action. That requires Biggs to get his Focus tokens from his friends Garven and Kyle. Plus, he adds points to a ship that is probably going to die quickly.

I'm sure we'll see some attempts to use him again with Experimental Interface.

I am not a math wiz, but with the focus fire from 3-4 ties, wouldn't 4 extra green dice be more beneficial than one focus token?

Sounds good, but remember you pay 3 points for R2-F2, and that's not the only situation you're going to encounter. MajorJuggler, the local head Mathwinger has looked into him and found R2F2 wanting.

Yeah.... one of these days (ok, months), I'll make a forum / blog post detailing it. He can work if you pair him with extra actions and something like stealth device, but its basically a 7-9 point investment... that is only marginally better than a 0 point investment.

He's crap, don't use him

You can get crazy and run Ethan or Horn with R2-F2 + SD + PTL. 5-6 evade dice with a focus. Probably better on Ethan as you want to keep him alive as long as possible. Its 41 points though (you could get scrazy and add Sensor Jammer). I rather just throw R2-D2 on him and maybe Adv. Sensor call it a day.

I've put him on Luke and he's worked well. Mind you I roll like crap, so more dice helps me get at least one focus.

I don't play in tourneys because of the dice issue. I shouldn't even play games with dice..

I've put him on Luke and he's worked well. Mind you I roll like crap, so more dice helps me get at least one focus.do

Luke's built-in pseudo focus helps a lot.

I've put him on Luke and he's worked well. Mind you I roll like crap, so more dice helps me get at least one focus.do

Luke's built-in pseudo focus helps a lot.

I was thinking Luke+R2F2+Predator would be nice (experimental Interface/stealth if you have the points) Being able to choose between an offensive focus to go with the PseudoTL if you need to kill something or a Defensive agility bonus + PsedoFocus if you will be shot at by multiple ships.

Of course using Experimental Interface to get both or having a stealth device giving you a 4th agility with the PsuedoFocus makes things interesting as well, even if it leaves you with a 37pt X-wing

R2-F2 bonus is huge. The best option is an X-wing, luke or biggs bit it does suffers from 4 things.

- Costs an action.

- Its defense is not consistent, ask this any Tie-interceptor player, and not nimble enough do arc dodge.

- Can be action blocked and anything that gives you stress (k-turn) is a killer.

- It is used on a glass cannon like vessel.

In theory this card is great, but after trying it on the battlefield...meh.

Its a very specific nice card.

R2-F2 bonus is huge. The best option is an X-wing, luke or biggs bit it does suffers from 4 things.

The number of shots that it takes to get to the point where the cumulative damage done is better with R2-F2, typically exceeds the hit points of the ship that you are putting it on. This is generally true with looking at R2-F2 vs. focus, and almost certainly true looking at R2-F2 vs. Hull Upgrade.

Counter-intuitively, the best use for it is on 1 agility ships, aka the Y-wing. I'll do a full article on it... someday.

Counter-intuitively, the best use for it is on 1 agility ships, aka the Y-wing. I'll do a full article on it... someday.

It can be explained kind of intuitively like this. +1 agility is a 100% increase on a 1 agility ship, but +1 agility is only a 25% increase on a 4 agility ship.

Edited by MrCorellian

Counter-intuitively, the best use for it is on 1 agility ships, aka the Y-wing. I'll do a full article on it... someday.

It can be explained kind of intuitively like this. +1 agility is a 100% increase on a 1 agility ship, but +1 agility is only a 25% increase on a 4 agility ship.

Also higher agility ships are more likely to have "wasted" evades. It's happened to all of us, we are hit once and we roll 3-4 dice all come up evades and the next shot we take 3 hits and roll all blanks to evade.

In a "practical" way to test how useful it is (and for a stealth device as well) roll your base agility first and only if you don't save all of the hits naturally and then roll your bonus dice (r2f2/stealth/tactical jammer obstacle bonus/ (hopefully soon to be released) bodyguard) and then keep a tally of how many were saved by your upgrades and how many times it would not have helped.

Of course a caveat is sometimes having the extra agility will dissuade shots that aren't really calculable

Assuming R2-F2 is in a vacuum, like he's on a ship flying by itself with no other upgrades, let's check out the math:

columns:

1. ship agility | (A)

2. average # of dodges with no action | (3/8) x A

3. average # of dodges with focus | ((3/8) x A) + (2/8)

4. avg # of dodges with evade | 1 + ((3/8) x A)

5. avg # of dodges with R2-F2 | (3/8) x (A+1)

0 | 0 | 0 | 1 | .375

1 | .375 | .625 | 1.375 | .75

2 | .75 | 1 | 1.75 | 1.125

3 | 1.125 | 1.375 | 2.125 | 1.5

4 | 1.5 | 1.75 | 2.5 | 1.875

Without a supplementary action, R2-F2 won't ever beat out taking an evade for a single attack. He does always defensively beat out taking a focus (unless you have a ship that natively has like 5 or 6 agility).

That's part of the reason why he isn't used much.

However, if you know the enemy will focus fire on your ship and attack it multiple times per round, his benefit grows. I'll look at biggs in particular, since he's someone you can rely on enemies focusing fire.

columns:

1. # of attacks where Biggs is the defender | (D)

2. avg # of total dodges with evade action | 1 + ((3/8) x 2 x D)

3. avg # of total dodges with R2-F2 action | (3/8) x 3 x D

1 | 1.75 | 1.125

2 | 2.5 | 2.25

3 | 3.25 | 3.375

4 | 4 | 4.5

You can see that if Biggs suffers 3 or more attacks in a single, R2-F2 nets him an average higher number of dodges. The more attacks, the more benefit R2-F2 has. However, you lose the flexibility of getting to choose when to spend the evade token where it has the greatest effect.

Your math is wrong. In your first table column #3 "Average number of dodges w/ Focus" should be (3/8 +2/8)*A. Remember that a Focus token turns ALL [eye] results into the desired result. This doesn't change anything with 0 agility (although you missed your own .25 in column #3 using your formula despite having rolled no dice) or 1 agility but changes the rest.

2 | .75 | 1.25 | 1.75 | 1.125

3 | 1.125 | 1.875 | 2.125 | 1.5

4 | 1.5 | 2.5 | 2.5 | 1.875

As you can see with this corrected table using R2-F2 as your Action does LESS than just using that action to Focus instead. Now if attacked multiple times is a round you would get to look at the R2-F2 column and multiply that by the number of attack while using focus would have you take the "focus" column and add the "base" value time (attacks suffered -1) to figure out the break even point. If attacked twice R2-F2 does come up ahead although you are paying points for that benefit but if you've got 3 agility it takes three attacks before R2-F2 comes out ahead in net evades.

In many ways I think R5P9 would be a better way to spend 3 points. You take your Focus like you do without R2F2 and if you use it to avoid damage that's great but if you don't you can still use it at the EoT to restore a shield and make up for a hit that gets through that way.

Edited by StevenO

Shoot! Thanks a lot I did mess that up. I'll go and fix it.

R2-F2 bonus is huge. The best option is an X-wing, luke or biggs bit it does suffers from 4 things.

The number of shots that it takes to get to the point where the cumulative damage done is better with R2-F2, typically exceeds the hit points of the ship that you are putting it on. This is generally true with looking at R2-F2 vs. focus, and almost certainly true looking at R2-F2 vs. Hull Upgrade.

Counter-intuitively, the best use for it is on 1 agility ships, aka the Y-wing. I'll do a full article on it... someday.

I agree, only the point of putting it on those X-wing pilots are improving their abilities. But they still pilot a 5 hp ship.

The Y-wing would be a good spot for the droid if it did not cost an action due to it being a bomber (targetlock), not being able to use a blaster turret. With an Ion turret it would be ok but then you are committing 26 points for a control ship at the minimum, which is quite expensive IMO.

The thing is, if everything works out its an fantastic upgrade. If it does not, it bumps, gets stressed or a couple of bad rolls, it is horrid.

For casual play it is fine I guess, but for multiple battles or tournament play it were I need some kind of consistency it does not cut it for me.

Biggs + stealth + R2F2 seems to work rather well. Even better when you can pass him a focus.

Just to be silly, what about Etahn w/ R2-F2, Sensor Jammer, Push the Limit, and Experimental Interface?

He can get R2-F2 for free. He can PtL and get Focus and Evade. He uses EI to force a hit into a miss. Sure, it's a lot of points, but you can do it!