Hey all,
With the arrival of The Road Darkens I've broken out my Hobbit deck that I built last year with the Black Riders box. One card in TBR that garnered much attention from the community (myself included) was Elfstone. Indeed, I threw Beorn into my Hobbit deck as one way to capitalize on Elfstone. A year later, I think its safe to say my enthusiam for Elfstone has waned quite a bit. Make no mistake I really want to like this card but almost everytime I play I find it sitting unused in my hand. Perhaps I've not constructed my deck properly to take advantage of the card, but I tend to think that the card just isn't quite as good as I once thought. Here are a few reasons I think may be why:
1) Randomness - Unless you've built a deck that has a lot of ways to manipulate itself (Imladris Stargazer, Gandalf, etc, etc) you don't have a lot of control over what allies will be in your hand at the time Elfstone appears. Furthermore you likely have even less control over when and what locations appear from the encounter deck. This makes it difficult to play the card effectively. This problem tends to be exacerbated in multiplayer. Certainly everyone likes the ability to pop an ally into play with Elfstone, but the fact that the card specifically targets the first player adds more randomness. While the players obviously can gameplan to try and exploit Elfstone together, the "first player" aspect of the card makes it that much trickier to use.
2) Locations powering up - Over the past year or so I think we've definitely seen the power level of Locations get ramped up. Certainly we are all aware of the increase of "Immune to player card effects" on pivotal story Locations in many quests (Brandywine Bridge in TBR and Doors of Durin in TRD are two examples). Additionally I find that even non-unique locations have gotten nastier such that I'd prefer to get rid of them as quickly as possible. As a result, I'm often reluctant adding even just +1 quest point from Elfstone on to a location as that increase can jeopardize my ability to explore the active location. Moreover, newer locations often have higher quest point values of 4, 5, or even 6 points. Adding an additional quest point on top of those high values with Elfstone just isn't appealing. The Time mechanic of the VoI cycle just makes this problem worse. With the time counters disappearing every round locations really need to get cleared ASAP.
3) Elfstone is in Lore - As we know, Lore cards tend to be a bit expensive while the sphere itself lacks resource acceleration. I find this often makes it hard for me to find a time to play Elfstone. This last drawback can really make me hold the card in my hand for a long time when I factor in the two aforementioned drawbacks. The higher cost of many of Lore's cards, the "active location" requirement for Elfstone, and the increased power level of new locations often just don't permit a good window of opportunity to play Elfstone.
Anyone else have any thoughts on this card?
Edited by RobOz